Full notes
Full VOIN update
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What changed
- Gameplay
- Fixes
- Performance
- Maps
VOIN changes
Lightnings, a new Hotfix is now live for VOIN, providing various bug fixes for the game.
Fixed the issue with Sedogor being stuck after the first two lines. You can now progress through the arena.
Fixed the issue with Ichor from your corpse doubling upon being picked up. Upon death, you no longer drop Ichor.
Fixed the issue where Standing Waves from Oscillating Runes could be hit by the player.
Fixed the issue with incorrect respawn positions upon dying in the tutorial.
Fixed multiple holes in the Thousand Names Atheneum.
Fixed an issue with bosses not respawning after the first defeat.
Fixed an issue where lightning clones from Sting's ability would not attack when using the 'Lightning Sting' ability.
Fixed an issue with the Chimerical Key not being picked up upon interaction.
Fixed an issue with blood not appearing on the player when hitting monsters.
Fixed a memory crash and hitches when loading into The Grimmir Expanse and Aurora Omni, The Hidden Domain.
Fixed an issue with Rage building up even out of combat.
Fixed an issue with Fleshsmith Ramzedram not playing his lines.
Fixed an issue with Fleshsmith Ramzedram second stage blocking the use of powers.
Source
Changelog.gg summarizes and formats this update. How we read updates.
