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Steam News21 December 20196y ago

Voidship: The Long Journey version 1.21 released!

Incoming message from the Chief Engineer... "Captain, we've done a major overhaul on the fusion core. My Mur assistants really went to town on it. I can report that it's been highly successful.

Full notes

Full Voidship: The Long Journey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes4 additions6 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
  • Performance
  • Balance
changed"Captain, we've done a major overhaul on the fusion core. My Mur assistants really went to town on it. I can report that it's been highly successful. Ensigns on all decks are reporting 15% less glitches in the ship-wide power networks. With improvements like this, the ship will last us another century at least."
addedMore resolution options added including ultrawide.
addedAdded option to take a steam screenshot in all views (steam default key for this is F12).
fixedSystem Map camera improvements. Several camera bugs were fixed. The camera will correctly zoom in and out of the battle map in transition from the system map.
changedCrew menu tooltips much improved for better readability.
changedBattlemap UI quality of life improvements. Hover-over info will not be drawn out of screen view anymore in edge cases.

Voidship: The Long Journey changes

changed"Captain, we've done a major overhaul on the fusion core. My Mur assistants really went to town on it. I can report that it's been highly successful. Ensigns on all decks are reporting 15% less glitches in the ship-wide power networks. With improvements like this, the ship will last us another century at least."
addedMore resolution options added including ultrawide.
addedAdded option to take a steam screenshot in all views (steam default key for this is F12).
fixedSystem Map camera improvements. Several camera bugs were fixed. The camera will correctly zoom in and out of the battle map in transition from the system map.
changedCrew menu tooltips much improved for better readability.

Incoming message from the Chief Engineer...

"Captain, we've done a major overhaul on the fusion core. My Mur assistants really went to town on it. I can report that it's been highly successful. Ensigns on all decks are reporting 15% less glitches in the ship-wide power networks. With improvements like this, the ship will last us another century at least."

Hey, all!

I've uploaded a big bug fix update to the game. Version 1.21 (went live 19th December). There's a lot of engine work and updates in the background. The reasons for these will be made clear in another further update down the line. For now though, here is a list of the visible changes and bug fixes:

Changes:

  • More resolution options added including ultrawide.

  • Added option to take a steam screenshot in all views (steam default key for this is F12).

  • System Map camera improvements. Several camera bugs were fixed. The camera will correctly zoom in and out of the battle map in transition from the system map.

  • Crew menu tooltips much improved for better readability.

  • Battlemap UI quality of life improvements. Hover-over info will not be drawn out of screen view anymore in edge cases.

  • Ship name can now be longer.

  • Other less important visual UI tweaks and button redraws.

  • Small rebalances here and there (Wispfighters ever so slightly nerfed).

Bugs fixed:

  • Star systems with a quest mission that are done won't show up as a highlighted quest mission anymore.

  • In some cases traditions could overflow their maximum of 12. This is fixed.

  • Annoying ship name input error fixed where the cursor would move wrong once you had deleted the whole name,

  • Late game battle map generation crashes when creating too many allies were fixed.

  • Also the number of allies created in late maps was a bug, the maximum allied fleet cap there works properly now.

  • In some edge cases enemy satellites HP overflowed over their maximum.

  • Same with enemy sensor arrays.

  • Fixed an extremely rare case of battle end not triggering.

  • Just as rare battle map targeting crash fixed.

  • Steam overlay does not have to be enabled anymore to get achievements.

  • CE NULL and WO NULL were sometimes shown as speakers in starmap dialogues when the real crew members had just died. Stand in placeholder crewmembers are now substituted.

  • Objectives numbering in the intel menu was wrong in some cases.

Thank you for your continued support!

  • Milu

Source

Steam News / 21 December 2019

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