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Steam News27 August 202510mo ago

Patch v11.19

//misc changes - The smallest font has had some tweaks (so is easier to read). - Settings - Fullscaling: Its resolution can now go up to x14 (from x7).

Full notes

Full Voids Vigil update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Balance
changed//misc changes - The smallest font has had some tweaks (so is easier to read). - Settings - Fullscaling: Its resolution can now go up to x14 (from x7). - Menus: The borders on currently selected icons have been brightened (so it's more obvious when not using mouse input). - Choose Game Mode menu: The Survival Function and Campaign Reconnexus game modes have swapped places (so the unlock process has less of a Difficulty spike). - Rogue Convergence: A Class Heritage shop will now also show just before the Boss (to create a bit more difference between classes). - Survival Function / Campaign Reconnexus - Difficulty 1 Bosses: Their starting Health have been slightly reduced (since they need to be beaten to unlock other game modes). - Campaign Reconnexus: A Class Heritage shop will now also show in the end Element shops (to create a bit more difference between classes). - Campaign Reconnexus - Difficulty 1 - Boss: The amount of attacks he fires has been tuned down slightly, especially when he has more than 50% Health (so less of a Difficulty spike). - Compendium - Bestiary: The Systemous Masterorium bosses now have bigger example sprites (so look cooler than the regular Custodian boss). - Star Devourer weapon: Their projectile will no longer do damage until it's fully grown (otherwise it can look like it doesn't spawn at all if it spawns on a powerful enemy). - Eggcellent Eggy class: He will no longer randomise your Voids Vigil weapon (since would be pointless buying them). - Player Drones: Their default blue colours have been tweaked (so they look less like you for better visibility). - Guardum Drone: Their blue shield bubble colour has been tweaked (so they look less like regular interact bubbles for better visibility). - Voidmare Skullion enemy: When destroyed they now spawn 1-3 regular Skullions.
changed//bug fixes - Choose Difficulty menu: The hover sprite was incorrect if you haven't yet beaten that Difficulty. - Lure Mineus: If the current theme is Emeralt then they would also spawn a background sprite (which would look messy in long Survival runs). - Lazumi Missileer enemy: There was a chance its laser attack could remain even after it was destroyed.

//misc changes - The smallest font has had some tweaks (so is easier to read). - Settings - Fullscaling: Its resolution can now go up to x14 (from x7). - Menus: The borders on currently selected icons have been brightened (so it's more obvious when not using mouse input). - Choose Game Mode menu: The Survival Function and Campaign Reconnexus game modes have swapped places (so the unlock process has less of a Difficulty spike). - Rogue Convergence: A Class Heritage shop will now also show just before the Boss (to create a bit more difference between classes). - Survival Function / Campaign Reconnexus - Difficulty 1 Bosses: Their starting Health have been slightly reduced (since they need to be beaten to unlock other game modes). - Campaign Reconnexus: A Class Heritage shop will now also show in the end Element shops (to create a bit more difference between classes). - Campaign Reconnexus - Difficulty 1 - Boss: The amount of attacks he fires has been tuned down slightly, especially when he has more than 50% Health (so less of a Difficulty spike). - Compendium - Bestiary: The Systemous Masterorium bosses now have bigger example sprites (so look cooler than the regular Custodian boss). - Star Devourer weapon: Their projectile will no longer do damage until it's fully grown (otherwise it can look like it doesn't spawn at all if it spawns on a powerful enemy). - Eggcellent Eggy class: He will no longer randomise your Voids Vigil weapon (since would be pointless buying them). - Player Drones: Their default blue colours have been tweaked (so they look less like you for better visibility). - Guardum Drone: Their blue shield bubble colour has been tweaked (so they look less like regular interact bubbles for better visibility). - Voidmare Skullion enemy: When destroyed they now spawn 1-3 regular Skullions.

//bug fixes - Choose Difficulty menu: The hover sprite was incorrect if you haven't yet beaten that Difficulty. - Lure Mineus: If the current theme is Emeralt then they would also spawn a background sprite (which would look messy in long Survival runs). - Lazumi Missileer enemy: There was a chance its laser attack could remain even after it was destroyed.

Source

Steam News / 27 August 2025

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