Full notes
Full Voids Vigil update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
//misc changes - Title Screen - Choose Difficulty menu: The Nightmare Win gems now use the same colours as the Difficulty element (instead of all being blue). - When hacking an interactor the brightness of the interaction circle is now increased (so it's easier to notice). - Dark Metaman class: It now shows its exact class bonuses when choosing a class or viewing them in the Status Screen. - Automised Upgrader sector room: It now can't spawn in sector 0 (since there's a good chance you won't have anything to upgrade).
//bug fixes - Choose Starting Weapon: In Nightmare Mode choosing Fortuity Destiny as a second weapon wasn't working correctly. - Campaign Reconnexus - Dormant Radar: It was possible for it to contain only 1 Datarium Bank. - Gun Runner shop: When using a gamepad there was a rare chance of a crash. - Gun Runner shop: When offering a mega weapon if both scrapped weapons were the same and you sold one then you could still buy the mega weapon. - Salvage Stripper class: When using a gamepad Salvaging an item that is not on the first page would Salvage the wrong item. - Scav Junker shop: If you bought a Drone but had already reached max Drones then it would waste your Cogs. - Swollen Balls ability: It was using the Player Attack Alpha setting. - Traitful weapon trait: It could give the Chemistry trait which didn't do anything.
Source
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