What changed
0 fixes0 additions2 changes0 removals
changed//misc changes - Survival Function: When gaining a new sector item/upgrade (eg Blacksmith class) it will now show them in the top left (like how the other game modes do). - Campaign Reconnexus - Difficulty 7 - Map: The default Element layout has been adjusted so there's more of a natural progression (eg there's now no Elementless sectors near the start). - Campaign Reconnexus - Difficulty 7 - Map: Elements must now have a normal Sector before it can have an Arena (so less difficulty spikes). - Encrypted Stranger - Gimme Dat: The chance of him wanting to buy a Traitum item has been greatly reduced (since it was probably blueprinted). - Abilitum Drones: Their Abilities are now randomised each time they trigger one (instead of being set at the start of the sector). - Abilitum Drones: The chance for them to trigger an Enemy Lure ability has been reduced by 22% - Plump Nukem enemy: The speed of the projectiles it creates when destroyed has been reduced. - Boboom Mk Mega enemy: The speed of the projectiles it creates when destroyed has been reduced.
changed//bug fixes - Campaign Reconnexus - Class Heritage shop: It could offer a passive item that you may have already gotten from elsewhere. - Campaign Reconnexus - Elementalist shop: You could buy multiple different element Cores if you visited multiple shops before buying one. - Sector event - Extra Darkness: The visual effects from killed enemies were showing above the Darkness layer. - Abilitary Connoisseur class: Entering the Abilitum Installer shop could cause a crash. - Buzz Droids ability: Triggering this ability could cause a crash. - Abilitum Drones: During a boss fight if they attempted to trigger a resource related ability then nothing would trigger.
Voids Vigil changes
changed//misc changes - Survival Function: When gaining a new sector item/upgrade (eg Blacksmith class) it will now show them in the top left (like how the other game modes do). - Campaign Reconnexus - Difficulty 7 - Map: The default Element layout has been adjusted so there's more of a natural progression (eg there's now no Elementless sectors near the start). - Campaign Reconnexus - Difficulty 7 - Map: Elements must now have a normal Sector before it can have an Arena (so less difficulty spikes). - Encrypted Stranger - Gimme Dat: The chance of him wanting to buy a Traitum item has been greatly reduced (since it was probably blueprinted). - Abilitum Drones: Their Abilities are now randomised each time they trigger one (instead of being set at the start of the sector). - Abilitum Drones: The chance for them to trigger an Enemy Lure ability has been reduced by 22% - Plump Nukem enemy: The speed of the projectiles it creates when destroyed has been reduced. - Boboom Mk Mega enemy: The speed of the projectiles it creates when destroyed has been reduced.
changed//bug fixes - Campaign Reconnexus - Class Heritage shop: It could offer a passive item that you may have already gotten from elsewhere. - Campaign Reconnexus - Elementalist shop: You could buy multiple different element Cores if you visited multiple shops before buying one. - Sector event - Extra Darkness: The visual effects from killed enemies were showing above the Darkness layer. - Abilitary Connoisseur class: Entering the Abilitum Installer shop could cause a crash. - Buzz Droids ability: Triggering this ability could cause a crash. - Abilitum Drones: During a boss fight if they attempted to trigger a resource related ability then nothing would trigger.
//misc changes - Survival Function: When gaining a new sector item/upgrade (eg Blacksmith class) it will now show them in the top left (like how the other game modes do). - Campaign Reconnexus - Difficulty 7 - Map: The default Element layout has been adjusted so there's more of a natural progression (eg there's now no Elementless sectors near the start). - Campaign Reconnexus - Difficulty 7 - Map: Elements must now have a normal Sector before it can have an Arena (so less difficulty spikes). - Encrypted Stranger - Gimme Dat: The chance of him wanting to buy a Traitum item has been greatly reduced (since it was probably blueprinted). - Abilitum Drones: Their Abilities are now randomised each time they trigger one (instead of being set at the start of the sector). - Abilitum Drones: The chance for them to trigger an Enemy Lure ability has been reduced by 22% - Plump Nukem enemy: The speed of the projectiles it creates when destroyed has been reduced. - Boboom Mk Mega enemy: The speed of the projectiles it creates when destroyed has been reduced.
//bug fixes - Campaign Reconnexus - Class Heritage shop: It could offer a passive item that you may have already gotten from elsewhere. - Campaign Reconnexus - Elementalist shop: You could buy multiple different element Cores if you visited multiple shops before buying one. - Sector event - Extra Darkness: The visual effects from killed enemies were showing above the Darkness layer. - Abilitary Connoisseur class: Entering the Abilitum Installer shop could cause a crash. - Buzz Droids ability: Triggering this ability could cause a crash. - Abilitum Drones: During a boss fight if they attempted to trigger a resource related ability then nothing would trigger.