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Steam News18 March 20251y ago

Patch v11.9

//misc changes - Survival Function: When gaining a new sector item/upgrade (eg Blacksmith class) it will now show them in the top left (like how the other game modes do).

Full notes

Full Voids Vigil update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Maps
  • Performance
changed//misc changes - Survival Function: When gaining a new sector item/upgrade (eg Blacksmith class) it will now show them in the top left (like how the other game modes do). - Campaign Reconnexus - Difficulty 7 - Map: The default Element layout has been adjusted so there's more of a natural progression (eg there's now no Elementless sectors near the start). - Campaign Reconnexus - Difficulty 7 - Map: Elements must now have a normal Sector before it can have an Arena (so less difficulty spikes). - Encrypted Stranger - Gimme Dat: The chance of him wanting to buy a Traitum item has been greatly reduced (since it was probably blueprinted). - Abilitum Drones: Their Abilities are now randomised each time they trigger one (instead of being set at the start of the sector). - Abilitum Drones: The chance for them to trigger an Enemy Lure ability has been reduced by 22% - Plump Nukem enemy: The speed of the projectiles it creates when destroyed has been reduced. - Boboom Mk Mega enemy: The speed of the projectiles it creates when destroyed has been reduced.
changed//bug fixes - Campaign Reconnexus - Class Heritage shop: It could offer a passive item that you may have already gotten from elsewhere. - Campaign Reconnexus - Elementalist shop: You could buy multiple different element Cores if you visited multiple shops before buying one. - Sector event - Extra Darkness: The visual effects from killed enemies were showing above the Darkness layer. - Abilitary Connoisseur class: Entering the Abilitum Installer shop could cause a crash. - Buzz Droids ability: Triggering this ability could cause a crash. - Abilitum Drones: During a boss fight if they attempted to trigger a resource related ability then nothing would trigger.

Voids Vigil changes

changed//misc changes - Survival Function: When gaining a new sector item/upgrade (eg Blacksmith class) it will now show them in the top left (like how the other game modes do). - Campaign Reconnexus - Difficulty 7 - Map: The default Element layout has been adjusted so there's more of a natural progression (eg there's now no Elementless sectors near the start). - Campaign Reconnexus - Difficulty 7 - Map: Elements must now have a normal Sector before it can have an Arena (so less difficulty spikes). - Encrypted Stranger - Gimme Dat: The chance of him wanting to buy a Traitum item has been greatly reduced (since it was probably blueprinted). - Abilitum Drones: Their Abilities are now randomised each time they trigger one (instead of being set at the start of the sector). - Abilitum Drones: The chance for them to trigger an Enemy Lure ability has been reduced by 22% - Plump Nukem enemy: The speed of the projectiles it creates when destroyed has been reduced. - Boboom Mk Mega enemy: The speed of the projectiles it creates when destroyed has been reduced.
changed//bug fixes - Campaign Reconnexus - Class Heritage shop: It could offer a passive item that you may have already gotten from elsewhere. - Campaign Reconnexus - Elementalist shop: You could buy multiple different element Cores if you visited multiple shops before buying one. - Sector event - Extra Darkness: The visual effects from killed enemies were showing above the Darkness layer. - Abilitary Connoisseur class: Entering the Abilitum Installer shop could cause a crash. - Buzz Droids ability: Triggering this ability could cause a crash. - Abilitum Drones: During a boss fight if they attempted to trigger a resource related ability then nothing would trigger.

//misc changes - Survival Function: When gaining a new sector item/upgrade (eg Blacksmith class) it will now show them in the top left (like how the other game modes do). - Campaign Reconnexus - Difficulty 7 - Map: The default Element layout has been adjusted so there's more of a natural progression (eg there's now no Elementless sectors near the start). - Campaign Reconnexus - Difficulty 7 - Map: Elements must now have a normal Sector before it can have an Arena (so less difficulty spikes). - Encrypted Stranger - Gimme Dat: The chance of him wanting to buy a Traitum item has been greatly reduced (since it was probably blueprinted). - Abilitum Drones: Their Abilities are now randomised each time they trigger one (instead of being set at the start of the sector). - Abilitum Drones: The chance for them to trigger an Enemy Lure ability has been reduced by 22% - Plump Nukem enemy: The speed of the projectiles it creates when destroyed has been reduced. - Boboom Mk Mega enemy: The speed of the projectiles it creates when destroyed has been reduced.

//bug fixes - Campaign Reconnexus - Class Heritage shop: It could offer a passive item that you may have already gotten from elsewhere. - Campaign Reconnexus - Elementalist shop: You could buy multiple different element Cores if you visited multiple shops before buying one. - Sector event - Extra Darkness: The visual effects from killed enemies were showing above the Darkness layer. - Abilitary Connoisseur class: Entering the Abilitum Installer shop could cause a crash. - Buzz Droids ability: Triggering this ability could cause a crash. - Abilitum Drones: During a boss fight if they attempted to trigger a resource related ability then nothing would trigger.

Source

Steam News / 18 March 2025

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