HomeGamesUpdatesPricingMethodology
Steam News17 February 20242y ago

Devlog.

A little news regarding the development of the new ending for the wife of the innkeeper. Work is continuing with great difficulty. I have to push myself forward, but work should not always be a pleasure.

Full notes

Full Void's Calling ep. 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedA little news regarding the development of the new ending for the wife of the innkeeper. Work is continuing with great difficulty. I have to push myself forward, but work should not always be a pleasure. I haven’t made that many renders so far, only 185. I wish it was better, but a lot of personal affairs accumulated, and they are very distracting. Also, after every release there are always many people writing about their problems with the game, about 80% of these messages are not real bugs, but they also distract me. I have to double-check things, sometimes I have to involve a programmer, sometimes I have to figure it out myself. It all costs time. In any case, I try to respond to every such message and try to help. The finale for Ilga is ready. I haven't made any animation for her scene yet, but it's not a big problem, I'll get to it later. We should add dreams to the main story DLC, since we haven't revealed several things that caused questions, but I’m not that sure about it. I don't want to spend too much time on this. It's clear that we want to make the game even better than it is right now, but there are so many plot holes that we can't cover all of them anyway. Next week we will release a small hotfix. - We will remove some of the variability in the quest with vampires, it was too buggy - We will update the game engine, since the current version has some problems (I hope the new version will not cause even more of them) - Level of monsters will be locked at 22. That's all. Thank you for your support and interest.

Void's Calling ep. 2 changes

fixedA little news regarding the development of the new ending for the wife of the innkeeper. Work is continuing with great difficulty. I have to push myself forward, but work should not always be a pleasure. I haven’t made that many renders so far, only 185. I wish it was better, but a lot of personal affairs accumulated, and they are very distracting. Also, after every release there are always many people writing about their problems with the game, about 80% of these messages are not real bugs, but they also distract me. I have to double-check things, sometimes I have to involve a programmer, sometimes I have to figure it out myself. It all costs time. In any case, I try to respond to every such message and try to help. The finale for Ilga is ready. I haven't made any animation for her scene yet, but it's not a big problem, I'll get to it later. We should add dreams to the main story DLC, since we haven't revealed several things that caused questions, but I’m not that sure about it. I don't want to spend too much time on this. It's clear that we want to make the game even better than it is right now, but there are so many plot holes that we can't cover all of them anyway. Next week we will release a small hotfix. - We will remove some of the variability in the quest with vampires, it was too buggy - We will update the game engine, since the current version has some problems (I hope the new version will not cause even more of them) - Level of monsters will be locked at 22. That's all. Thank you for your support and interest.

A little news regarding the development of the new ending for the wife of the innkeeper. Work is continuing with great difficulty. I have to push myself forward, but work should not always be a pleasure. I haven’t made that many renders so far, only 185. I wish it was better, but a lot of personal affairs accumulated, and they are very distracting. Also, after every release there are always many people writing about their problems with the game, about 80% of these messages are not real bugs, but they also distract me. I have to double-check things, sometimes I have to involve a programmer, sometimes I have to figure it out myself. It all costs time. In any case, I try to respond to every such message and try to help. The finale for Ilga is ready. I haven't made any animation for her scene yet, but it's not a big problem, I'll get to it later. We should add dreams to the main story DLC, since we haven't revealed several things that caused questions, but I’m not that sure about it. I don't want to spend too much time on this. It's clear that we want to make the game even better than it is right now, but there are so many plot holes that we can't cover all of them anyway. Next week we will release a small hotfix. - We will remove some of the variability in the quest with vampires, it was too buggy - We will update the game engine, since the current version has some problems (I hope the new version will not cause even more of them) - Level of monsters will be locked at 22. That's all. Thank you for your support and interest.

Source

Steam News / 17 February 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.