In this update14
Full notes
Full Voidigo update
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What changed
- Gameplay
- UI and audio
- Store
- Balance
- Events
- Fixes
Voidigo changes
NEW CHANGES BALANCING FIXES
NEW
Co-op! Play locally with a friend or online using Steam Remote Play!
A new world expansion in Porko Land!
Kegler Home - New music!
New level generation modules!
NEW POWERUPS
Swing Shot
Echo Blade
Melee Mimic
NEW WEAPONS
Gloob Glove
Floppy Flinger
Mega GloobStation 2
CHANGES
Camera zooms out more during battle. Enemies do not attack until camera is fully zoomed out.
Void Eye - Only spawn from bosses that spot you, not from normal enemies anymore.
You can now cancel an attack with block at any time.
It is now possible to gun slap while reloading.
World Expansion - Move to the start area of the camp. Instead of unlocking by paying Void Fragments, it is unlocked after beating the first world.
World Tokens - You do not have to clear Antlantis for another World Token trail to spawn anymore. World Token trails are a bit longer and are less likely to stop short.
Pets - Currency cost is cheaper. Does not pick currency cost unless the player has enough to pay (or there are no other possible option).
Worlds now have two more small areas. Porko Land has one more Enterable, while The North has two more Rnterables. Antlantis has two Enterables during looping.
First aggroed boss is the one that decides the music, instead of the corruption music of the world playing when multiple aggro bosses are active in the same area.
New sound effects and visual effects when ammo and health spawns. As well as when a health ghost hits the player.
New cool hit effects for falling pillars in Porko Land.
Blooming Echino - Removed from the boss spawn pool due to being too similar to Echino. Might be brought back if other worlds get boss variations.
Darker look on some ground tiles, like in the Imperiant areas.
Poison mushrooms in The North break into fewer pieces but land closer together.
Loop Portal Minigame - Will ask for more items to be sacrificed for each loop.
Player weapons do not play idle breakers during battle.
All Beacon turrets can now drop from a broken Beacon.
POWERUP CHANGES
Beacon Barrage - Now shoots during battle instead of only on activation.
BALANCING
Shop prices are cheaper.
Player sells powerups and weapons at a slightly higher price than they buy them.
Room Challenges - Upgrade rewards are a bit more likely.
Traffic Light Challenge - Clearer tell before red light, longer green light. Red light allows player movement for a short moment right after switch.
Walls are Lava Challenge - Player has to touch a wall for a bit longer before you fail the challenge.
Nordunn Challenge - Now waits a bit after the player has entered the room before starting to spawn runes.
POWERUP BALANCING
Soul Boot - More souls.
Soul Rehand - More souls.
Cloudy Dodge - Does not upgrade float time as much.
WEAPON BALANCING
All launcher weapons now do a tiny version of their explosion if they penetrate.
Battlerattle - More max ammo.
Shotgunner - More max ammo.
Antilauncher - Now 'Ultra Rare' instead of 'Rare'.
NPC BALANCING
Enemies and bosses now attack based on a queue like system. The speed of the queue scales with difficulty. This should help with battles that felt too chaotic before!
Void Puppeteer - Now spawns all bosses at the same time when in a new area.
FIXES
Fixed big piles of Shards not falling out correctly from enterables.
Fire Death Challenge - Fixed a bug where some critters caused fire projectiles incorrectly as soon as you entered the area.
Loop Portal - Fixed a bug causing it to turn into a normal World End Portal if leaving the area before it spawned.
POWERUP FIXES
Companions - Fixed a bug causing them to get stuck after battle.
Pollen Dash - Now possible to dash during 'attack pause' time.
Bat Bullet Lotion - Fixed bats created by lotion being able to trigger another lotion, leading to infinite bats.
WEAPON FIXES
XXL - Now tumbles the one that shot the bullet as expected.
NPC FIXES
Fixed a bug with NPCs causing them to travel too far after destroy a wall during a movement attack.
UI FIXES
Camp Portal Menu - Now changes UI color as soon as you change the color in the menu.
Source
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