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Steam News14 September 20223y ago

VOIDBORN DEMO UPDATE 1

What's new? Three new power-ups, two of which are alternative fire modes for the rifle and shotgun, and one Void Dash power-up. Improved levels with much higher detail and better lighting.

In this update2

Full notes

Full Voidborn update

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What changed

1 fix8 additions16 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Fixes
addedWhat's new?
addedThree new power-ups, two of which are alternative fire modes for the rifle and shotgun, and one Void Dash power-up.
changedImproved levels with much higher detail and better lighting.
changedReworked "Big Orange Ball" boss battle, now known as "Left Eye of the Crimson Void".
addedBoss levels now have a small peaceful room before the battle with a Void Fountain and a health potion, restoring up to 25 health.
addedReworked dash system, you can now properly dash on inclined surfaces.

Voidborn changes

addedWhat's new?
addedThree new power-ups, two of which are alternative fire modes for the rifle and shotgun, and one Void Dash power-up.
changedImproved levels with much higher detail and better lighting.
changedReworked "Big Orange Ball" boss battle, now known as "Left Eye of the Crimson Void".
addedBoss levels now have a small peaceful room before the battle with a Void Fountain and a health potion, restoring up to 25 health.

What's new?

  • Three new power-ups, two of which are alternative fire modes for the rifle and shotgun, and one Void Dash power-up.

  • Improved levels with much higher detail and better lighting.

  • Reworked "Big Orange Ball" boss battle, now known as "Left Eye of the Crimson Void".

  • Boss levels now have a small peaceful room before the battle with a Void Fountain and a health potion, restoring up to 25 health.

  • Reworked dash system, you can now properly dash on inclined surfaces.

  • Added directional sliding, you can now slide in all 8 movement directions.

  • Sliding now takes the players movement velocity and kinetic energy into account.

  • Improved visual clarity. Chasing enemies now have a different color from casters, dead enemies stop glowing, fireballs have a slighlty different color making them more distinguishable from lava and torches.

  • Added custom key binds in settings.

  • Added weapon swapping with scroll wheel (can be disabled in settings).

  • Added cooldown displays on the HUD for abilities.

  • Made it more clear when you picked up Essence.

  • Hitting the fireball with the revolver now creates a more powerful explosion.

Other noteworthy fixes and improvements

  • Improved performance.

  • Improved wall-jumping/sliding accuracy.

  • Fixed certain enemy attacks and particle effects being tied to the framerate.

  • Nerfed Decay Demon's laser attack and overall damage.

  • Decreased enemy spawns in certain levels.

  • Decreased costs of Void Fountain upgrades.

  • Increased pick up range of Essence.

  • Increased melee damage.

  • Bosses take increased damage from explosions and lightning attacks.

  • Falling off the bridge in Bloodrain Valley now teleports you back.

  • Slightly decreased the revolvers rate of fire.

  • Increased spawn rate of blue torch pillars.

  • Increased Void Dash impact range.

NEW

OLD

Source

Steam News / 14 September 2022

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