Full notes
Full Void Tech update
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What changed
- Fixes
- UI and audio
Void Tech changes
Dear Players, First patch is out, and it's mostly about smoothing the rough edges you ran into in the first hours. Thanks to everyone who flagged these.
What's fixed
Mission selection flow: Originally you had to walk back to the PC every time to pick your next mission, and that turned out to be more friction than flow. There's now a Continue button after each level that sends you straight into the next mission, no selecting needed. Prefer to choose your own way? The PC still works exactly as before, so it's your call.
Hitboxes on Mission 35 and others: A few geometry pieces were missing their hitboxes, most noticeably in the finale but on a handful of other levels too. Patched up across the board, so things should behave the way they're supposed to now.
First level gate room: The gate room door used to stay locked until you'd watched the intro video. That held people up right at the start for no good reason, so it's unlocked from the get-go now.
IMU color readout: It was possible for the IMU to show no colors at all, leaving you guessing. It now reads green-yellow-red as intended. Adjust the sensor until it's green and you're good.
Keep them coming
This is the first of many. If you hit something broken, weird, or just plain wrong, we want to hear about it. Post it on the community hub or drop it in our Discord. Every bug that gets reported gets fixed, that's the deal.
See you in orbit.
— The We Cure Boredom Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
