Full notes
Full Void Sols update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Triangles!
What changed
- Balance
- Gameplay
- UI and audio
- Performance
- Fixes
We've just rolled out a new patch, 1.5.1.4. This patch focuses on a few community bug fixes, a new accessibility feature and some balance changes.
Full patch notes, see below:
New Features
Added a setting called “Disable Distortion Effects” that allows you to turn off the Mysterious Mushroom screen effect and other effects that can make the screen “wobbly”
Critical Error Fixes
Nox Gamma would heal enemies that are dead, causing a variety of enemy AI errors
Talisman audio no longer persists if you are using it when you die
Chewy Seaweed, Quiver of Holding, Verdant Berry, Purifying Needle, Stale Bread now all consume a use on press instead of on release
Inserted more safeguards to prevent rare crash when pressing “Die Immediately”
Immaculate can no longer die during its phase 2 transition, causing the player to get stuck and preventing phase 2 from ever happening
Minor Bug Fixes
Nox Alpha no longer accidentally buffs potions. The text still says it reduces potion effectiveness, but we have removed the buff without implementing the described debuff. We will update the text at a later date to remove the line about potions.
Garnet Aegis no longer accidentally buffing potion heal amount
Zenith move speed reset on stun, preventing inadvertent fast movement if stunned mid-attack
Fixing Spanish Latam metamorphic alloy / sol alembic localization error
Ensuring groundskeeper doesn’t cancel attacks when a confessor is killed
Preventing players from accidentally launching unimplemented Nox Trials due to a UI issue
Fixed enemy pathing issues in mines
The item pickup visible on the beach from the mountain disappears if you have picked up the item on the beach
Balance Changes
Reduced tracking on Brute Club & Dagger attack combo
Executing Weapon Perk
- OriginalIf health < 30%, damage increased by 50%
- Updatedif health < 25% then damage increased by 50% else if health < 50% then damage increased by 25%
Assassinating Weapon Perk
Original: if health > 70% increase damage by 50%
Updated: if health > 75% increase damage by 25%
Flame Talisman Player Burn Buildup
Original: 15
Updated: 20
Blizzard Talisman Player Cold Buildup
Original: 15
Updated: 20
Make sure to update your game now!
Source
Changelog.gg summarizes and formats this update. How we read updates.
