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Steam News4 March 20264mo ago

Devlog - We’re Rebuilding Combat from the Ground Up

We’re going straight into the core of the game. Not small tweaks. Not minor polish. We’re rethinking the entire combat feel.

Full notes

Full Void Sirens update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
addedCreating new animations for existing characters - attacks, hit reactions, transitions
addedPrototyping new heroes with distinct playstyles

Void Sirens changes

addedCreating new animations for existing characters - attacks, hit reactions, transitions
addedPrototyping new heroes with distinct playstyles

We’re going straight into the core of the game.

Not small tweaks. Not minor polish. We’re rethinking the entire combat feel.

What we’re working on:

  • Rebuilding combat pacing and encounter logic

  • Creating new animations for existing characters - attacks, hit reactions, transitions

  • Prototyping new heroes with distinct playstyles

We want every hit to feel impactful. More tension. More weight. More meaningful decisions.

Now it’s your turn.

What makes combat truly satisfying for you? Speed or weight? Combos or tactics? Pure skill or crazy builds?

Drop your thoughts in the comments. We’re listening.

Source

Steam News / 4 March 2026

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