Full notes
Full Void Rangers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
- Events
- UI and audio
- Fixes
Added:
new map (see it on level 5)
new ground enemies & bosses (creatures)
cap on bullet hits effect (improves performance for fast weapons)
cap on dmg numbers (improves performance for fast weapons)
auto sell options to sell mission rewards of specific rarities
double click on sell button to directly sell weapon
more variation for current end game weapons
option to turn on/off shadows (improves performance)
3 new unique properties for rare and legendary weapons each in 2 versions
random map rotation to Galaxy Vortex, endless levels
9 new music tracks
Fixed:
fixed top score to support scores above 1 000 000 000
fixed top score level names
improved scene borders for droids on several levels
Others:
Updated to the newest version of steam vr (improves performance)
Adjusted difficulty curve (the game is easier now)
Thanks all for awesome feedback & ideas! There are a lot of things that I wanted to add, but they didn't make it, even through I reworked them several times, e.g.: better way for rich players to buy higher tear/rank weapons, better audio+visual clues about incoming fire etc.. Those will be taken care of in the upcoming updates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
