Full notes
Full Void Raiders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
Another week, another update!
Version 0.89 changelog
Looped boss fights added.
New crosshair added.
Optimized some of the stuff.
Artifact vault crash fixed.
Gudruns damage scaling with equipment boosted.
New achivements added.
I know it does not seem like much, but a lot of time was invested in to reworked boss fight for loops as bosses dont have just increased HP but there is additional boss mechanic you have to follow in order to survive the encounter. Reworked crosshair is experimental, it stands out quite a bit, but i think thats the point of corsshair as the old one blended in to enviroment time to time and many of you complained about it. Hope you ll like new crosshair much more than the old one. Dont forget to tell me your opinion!;-)
Near future plans
If nothing terrible happens there wont be update next week. Hope you will understand as im working solo on this game for over a year now i need little break to avoid burnout. Sure i ll do some prep works and deploy neceseary fixes if something game breaking will emerge, but before next update i really need couple of days off now. Next feature im planning to add is second half of Lone invader pasive upgrades. The bar tender will let you chose your drink which will give your characters different advantages. Week after that will follow with big sound & music update. There will be more sounds added and rest of Bocumas soundtrack in stereo! And week or two after that will bring another environment! It will be alterante starting location so dont expect wild things like ocult bots or tesla soldiers like in case of Evil Place addition, but still, it ll add some variety to the game and should enrich your gameplay experience. Hope you ll enjoy current update! With regards Tryzna
Source
Changelog.gg summarizes and formats this update. How we read updates.
