In this update6
Full notes
Full Void Nebula update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, 0.14.0 is here, this is the final big update before the release of the game in late October/early November 2026.
What changed
- Gameplay
- UI and audio
- Events
- Balance
- Fixes
- Performance
Void Nebula changes
(Yes the cover image is saying "The binding of Void Nebula" read the changelog and you will understand)
IMPORTANT:
This update makes the game nearly completely playable, as such, the playtest feature will, in early September, go offline. The game is set to release in late October early November for 8€ and a demo will be available during the next Steam Fest.
CHANGELOG:
Features:
Added the Achievements and Unlocks system!
You can now, like in all good roguelikes, unlock the content as you play. It’s also mean that all content that playtesters could play before will now be locked behind achievements.
I recommend deleting your save and start a new one if you already played before.
Added the fusion recipes to the codex.
Added the status effects to the codex.
Content:
Added lot of new items, cards and cheats.
Added new fusion cards.
New enemies have been added.
Almost every older characters and enemies now have animated sprites, some of them have been remade entirely.
QoL:
Fast reset a set seed run will now keep the seed.
Hidden items and cheats in the codex will now show their outlines.
Enemy infos in the codex now display the exact HPs they can have.
Added a feedback when maluses or bonuses are applied to the player or the enemy.
Others:
Greatly improved game size by removing useless files.
UI is now more consistent around the whole game.
Added a way to start special fights for new events.
Balance changes:
Some foils effects are now slighty better.
The shop and the cheats “Random Scout”, “Chrysopeia” and “Holo Dragon” will now have the secrets modifiers in their random pool if you already discovered them.
Fusing a card with a secret modifier and a card with a normal modifier will pick a random one between the two.
The Files Deleter does not give a cheat anymore.
Fixed bugs:
Fixed a bug where Screenshake setting would not work properly.
Fixed a visual bug where the reward screen would flicker when spawning.
Fixed a bug where Amplifier would only double maluses.
Fixed a bug where the enemy GUI would do weird things when attacking while getting damaged. (with thorns for exemple)
Fixed a bug where the “+X” value for the incoming shield of the enemy would be incorrect.
Fixed a bug where special fusion cards would not be properly traduced in the fusion maker screen.
Fixed a bug where you could see the description of any codex entry if you are in game.
Fixed a bug where you could softlock the game is you click on the pause menu while a tutorial start.
What's next ?
From now on, the updates are gonna be smaller, here is the list of things to do:
Void difficulty + related achievements
Final batch of content
Steam Cloud and Achievements
Steam Next Fest demo
Bounties mode (not sure to add that tbh)
Regular bug fixing and all
Not too much as you see! But still a lot of work.
Anyway, toodles!
Source
Changelog.gg summarizes and formats this update. How we read updates.
