Full notes
Full Void Mother: Survivor update
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What changed
- Compatibility
- Gameplay
- UI and audio
- Balance
- Events
- Fixes
Void Mother: Survivor changes
Demo/Early Access Update v0.5.0.0
We're entering into Beta.
All of these updates have been made to encourage a more movement-based playstyle. To engage the player more with a smaller number of enemies. We also wanted to make the level up moments feel more meaningful and not make the player able to overwhelm the enemies.
General Updates
Minor UX/Text tweaks to the UI.
The number of enemies per wave have been heavily reduced.
The amount of experience dropped from enemies is reduced by 63%.
Reworked the levels to be a lot less spread out. They are about 40-50% smaller in “walk-able safe area”. You can still go outside into the red smoke and take damage.
Pylons have got a visual rework to fit more with the theme. It also has another function right now. When fully activated it kills all of the surrounding enemies. (This is not the function we want for the future, instead we’re looking into freezing the enemies and having the player do more damage for a short period of time. To not make it to easy and remove player agency).
A second level (Not available in the Demo), it is flatter and more open. We’re looking into what kinds of levels we want to make in the future. Feel free to make suggestions in our Discord.
Weapon Updates
Reduced the fire rate of Hari’s laser weapon by 50%.
Weapons now have a damage falloff (See known bugs) and a 10% chance of doing a critical hit.
All weapons now have Melee attack; that also pushes the enemy away from you a short distance.
Passives Updates
New Passives
Pray And Pray again
Spiritual Hit
Sinners Head
Holy Traps
Deities Blessing
Criss Cross
Heavenly Smite
General fixes and tweaks
Several passives have had its damage reduced. Most changes were made to Angel Feather, Block The Sun, Holy Lightning and Holy Spirit. As we saw that it were far too easy to stack those and overwhelm the enemies.
Righteous wisp now arcs towards the enemy.
You can now level up all passives to a maximum of 10. If you have hit the maximum level of a passives, you instead get Keycards as a reward for leveling up.
Enemy Updates
New enemies
TriArt
Knifler
Rock Orb
General fixes and tweaks
When hitting an enemy with your weapon or a passive, there is now a damage number indication, displaying the amount of damage you’re doing to it.
Fixed a bug where a critical hit did not register.
Prism, increased health from 200 to 300.
Catspider now have an indicator that it is charging up for a Jump Attack.
Facespinner now has a VFX indicator when it attacks.
Facespinner now has a ring around it, indicating the reach of its attack.
Skull are now much more visually identifiable.
Player Updates
Added a third character “FION”. (Not available in the Demo)
The player can now jump higher and further.
Dash timer reduced from 10 seconds to 1 second.
Increased Haris healing turret reset timer from 15 seconds to 30 seconds.
Known Bugs
Damage Falloff is currently not working properly.
Sometime the "Next Wave" timer is not always activating.
Source
Changelog.gg summarizes and formats this update. How we read updates.
