Full notes
Full void LINK update
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What changed
- Store
With the Early Access 3 days out it's about time to send a warm Welcome to all who follow this game and all who might join us later on! You are here to weigh in on design decisions and balancing? To point out bugs or other issues? Or just to peek behind the scenes a bit? Please come in, make yourself comfortable, and - with a dose of self-moderation - speak your mind! On this community site we try to answer your questions and to cater to your needs for enjoying our game. Please understand however that we might at times not be able to resolve all issues immediately. But we'll give our best. void LINK has seen some 14 months of crafting by a minimal dev team (basically 1 guy with loving support from close friends and helping angels), and now we've finally grown confident enough to open up the first iteration of our casual space RTS to you players: The core experience is in place, ready to rock and we hope you'll enjoy it. An Early Access release on Steam means that a game is still evolving, and rest assured this one is no exception: We have a long list of features and quality upgrades we are eager to bring you. Please find a brief summary in the Early Access section on our Store page. That said, we want to point out that this game is meant as a casual experience and should not be expected to ever grow into a full-blown RTS title. On the contrary, one goal of void LINK is to avoid extensive knowledge often required by RTS games for playing them 'properly'. Anyway, happy to see you here, and looking forward to inspiring discussions, Zentrifuge And, yes, ..... Merry Christmas!
Source
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