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Steam News2 December 20196y ago

Dev Update - Guide updated!

Hey guys! A big step towards release - though many of you will probably think - meh who cares... I've updated the in game guide.

Full notes

Full Void Destroyer 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys!

What changed

0 fixes1 addition1 change0 removals
  • UI and audio
  • Gameplay
changedI've updated the in game guide. To give you a bit of history/context - work towards Void Destroyer 2 started when I copied everything from Void Destroyer into a separate branch/folder. Then I created a prototype and released it as the "Mini Sandbox" free DLC for Void Destroyer. I continued on in this separate folder/branch ever since. Point being that I never updated the in game guide from Void Destroyer 1 days - it was still a copy/paste.
addedSo I'm happy to say that I've updated the in game guide... This was a slog, it felt like doing homework... I so much more prefer working on new game features, weapons, AI commands, activities for the player - so this was a chore. Either way - now that it's "done" I'm very happy because I couldn't see releasing Void Destroyer 2 without an updated in game guide. This out of date guide and the combo of me so not wanting to do it - was stressing me a bit.

Void Destroyer 2 changes

changedI've updated the in game guide. To give you a bit of history/context - work towards Void Destroyer 2 started when I copied everything from Void Destroyer into a separate branch/folder. Then I created a prototype and released it as the "Mini Sandbox" free DLC for Void Destroyer. I continued on in this separate folder/branch ever since. Point being that I never updated the in game guide from Void Destroyer 1 days - it was still a copy/paste.
addedSo I'm happy to say that I've updated the in game guide... This was a slog, it felt like doing homework... I so much more prefer working on new game features, weapons, AI commands, activities for the player - so this was a chore. Either way - now that it's "done" I'm very happy because I couldn't see releasing Void Destroyer 2 without an updated in game guide. This out of date guide and the combo of me so not wanting to do it - was stressing me a bit.

A big step towards release - though many of you will probably think - meh who cares...

I've updated the in game guide. To give you a bit of history/context - work towards Void Destroyer 2 started when I copied everything from Void Destroyer into a separate branch/folder. Then I created a prototype and released it as the "Mini Sandbox" free DLC for Void Destroyer. I continued on in this separate folder/branch ever since. Point being that I never updated the in game guide from Void Destroyer 1 days - it was still a copy/paste.

This caused some players a bunch of confusion as Void Destroyer 1 included things such as "research" - which Void Destroyer 2 doesn't - and Void Destroyer 2 includes many many things that Void Destroyer 1 doesn't.

Anyway - I intended to update the guide soon before release as that would make the most sense in terms of my work load - doing it all at once versus several times before things weren't as nailed down.

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So I'm happy to say that I've updated the in game guide... This was a slog, it felt like doing homework... I so much more prefer working on new game features, weapons, AI commands, activities for the player - so this was a chore. Either way - now that it's "done" I'm very happy because I couldn't see releasing Void Destroyer 2 without an updated in game guide. This out of date guide and the combo of me so not wanting to do it - was stressing me a bit.

I imagine that maybe 5% of players actually check it out - but to me it is a necessary addition for that 5%.

As always - thank you for supporting the project!

Paul

PS: If you do check out the guide and find some elements confusing/missing please be sure to let me know!

Source

Steam News / 2 December 2019

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