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Steam News4 February 20197y ago

New Story Mission!

Hey guys - another "quick" update - a new story mission has been added. As the game goes towards the end of the "main story" - story missions will tend to involve more work on my part.

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Hey guys - another "quick" update - a new story mission has been added. As the game goes towards the end of the "main story" - story missions will tend to involve more work on my part. I tend to be a more more dramatic/visual with the mission (story telling through action). I've added several new ships and new weapon types to support the story. I've added a new mechanic to again support the story and change the dynamics of the game world in relation to the story. Speaking of the new mechanic... It's a pretty simple add - but in testing I see that it will require me to work a bunch on "Overworld combat" - how ships fight with other ships in Overworld - mathematically. This was on my list - so it's actually good that I've waited to work on this some more before the update as now I've got a pretty clear issue to resolve. What's next? As I've focused on the new story mission I've ignored a few minor bugs, so I'll work on those next. After that I should be able to quickly release a few more story missions as they will tend to be far more focused on combat rather than story telling. After that - I hope to work on carriers and after that finish the story and have a fairly short Beta phase and head on to release! As always thank you for the incredible support, comments, feedback, criticism, reviews you guys have given me and the project. Paul

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedHey guys - another "quick" update - a new story mission has been added. As the game goes towards the end of the "main story" - story missions will tend to involve more work on my part. I tend to be a more more dramatic/visual with the mission (story telling through action). I've added several new ships and new weapon types to support the story. I've added a new mechanic to again support the story and change the dynamics of the game world in relation to the story. Speaking of the new mechanic... It's a pretty simple add - but in testing I see that it will require me to work a bunch on "Overworld combat" - how ships fight with other ships in Overworld - mathematically. This was on my list - so it's actually good that I've waited to work on this some more before the update as now I've got a pretty clear issue to resolve. What's next? As I've focused on the new story mission I've ignored a few minor bugs, so I'll work on those next. After that I should be able to quickly release a few more story missions as they will tend to be far more focused on combat rather than story telling. After that - I hope to work on carriers and after that finish the story and have a fairly short Beta phase and head on to release! As always thank you for the incredible support, comments, feedback, criticism, reviews you guys have given me and the project. Paul

Void Destroyer 2 changes

addedHey guys - another "quick" update - a new story mission has been added. As the game goes towards the end of the "main story" - story missions will tend to involve more work on my part. I tend to be a more more dramatic/visual with the mission (story telling through action). I've added several new ships and new weapon types to support the story. I've added a new mechanic to again support the story and change the dynamics of the game world in relation to the story. Speaking of the new mechanic... It's a pretty simple add - but in testing I see that it will require me to work a bunch on "Overworld combat" - how ships fight with other ships in Overworld - mathematically. This was on my list - so it's actually good that I've waited to work on this some more before the update as now I've got a pretty clear issue to resolve. What's next? As I've focused on the new story mission I've ignored a few minor bugs, so I'll work on those next. After that I should be able to quickly release a few more story missions as they will tend to be far more focused on combat rather than story telling. After that - I hope to work on carriers and after that finish the story and have a fairly short Beta phase and head on to release! As always thank you for the incredible support, comments, feedback, criticism, reviews you guys have given me and the project. Paul

Source

Steam News / 4 February 2019

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