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What changed
0 fixes2 additions0 changes0 removals
addedHey guys! Here's a new update vid: https://youtu.be/wgyZnbqZJD0 Direct Link: YouTube
addedStory Missions:These past few months were spent via working on "main story" type missions. I'm happy to say that I've completed a "first pass" of what might turn out to be somewhere between 1/3 and 1/2 of the main story (hard to tell at this stage). If you've kept up with these updates you might recall me often planning on starting working on main story missions, but other things ended up being on the agenda - so it feels good that I finally buckled down and worked on this element of the game. Honestly - it wasn't as bad as I thought! Back in Void Destroyer 1 days - I had a pretty rough time adding story missions, often it would take me about a month to add an hour of game play - a terrible ratio in my opinion! Luckily I think that Void Destroyer 2 - being a sandbox game - story missions are just part of the core experience. Versus like in Void Destroyer 1 - being central. The other element that made adding story missions feel smooth is possibly that I have a lot of time on my hands - to think and plan! While changing diapers, feeding baby, rocking baby, walks with baby, etc etc! It's a big life change, but it's getting more and more stable as I'm happy to report that my lil guy has slept all the way through the night for the past week. Let's hope that it's a trend! The other neat aspect of working on story missions (versus new features) is that it lets me fix bugs (as reported by you guys) versus adding new ones (when I add new features) so that feels good to sort of "catch up." Hope you guys enjoy the new story missions and post feedback!
Void Destroyer 2 changes
addedHey guys! Here's a new update vid: https://youtu.be/wgyZnbqZJD0 Direct Link: YouTube
addedThese past few months were spent via working on "main story" type missions. I'm happy to say that I've completed a "first pass" of what might turn out to be somewhere between 1/3 and 1/2 of the main story (hard to tell at this stage). If you've kept up with these updates you might recall me often planning on starting working on main story missions, but other things ended up being on the agenda - so it feels good that I finally buckled down and worked on this element of the game. Honestly - it wasn't as bad as I thought! Back in Void Destroyer 1 days - I had a pretty rough time adding story missions, often it would take me about a month to add an hour of game play - a terrible ratio in my opinion! Luckily I think that Void Destroyer 2 - being a sandbox game - story missions are just part of the core experience. Versus like in Void Destroyer 1 - being central. The other element that made adding story missions feel smooth is possibly that I have a lot of time on my hands - to think and plan! While changing diapers, feeding baby, rocking baby, walks with baby, etc etc! It's a big life change, but it's getting more and more stable as I'm happy to report that my lil guy has slept all the way through the night for the past week. Let's hope that it's a trend! The other neat aspect of working on story missions (versus new features) is that it lets me fix bugs (as reported by you guys) versus adding new ones (when I add new features) so that feels good to sort of "catch up." Hope you guys enjoy the new story missions and post feedback!
Story Missions:
These past few months were spent via working on "main story" type missions. I'm happy to say that I've completed a "first pass" of what might turn out to be somewhere between 1/3 and 1/2 of the main story (hard to tell at this stage). If you've kept up with these updates you might recall me often planning on starting working on main story missions, but other things ended up being on the agenda - so it feels good that I finally buckled down and worked on this element of the game. Honestly - it wasn't as bad as I thought! Back in Void Destroyer 1 days - I had a pretty rough time adding story missions, often it would take me about a month to add an hour of game play - a terrible ratio in my opinion! Luckily I think that Void Destroyer 2 - being a sandbox game - story missions are just part of the core experience. Versus like in Void Destroyer 1 - being central. The other element that made adding story missions feel smooth is possibly that I have a lot of time on my hands - to think and plan! While changing diapers, feeding baby, rocking baby, walks with baby, etc etc! It's a big life change, but it's getting more and more stable as I'm happy to report that my lil guy has slept all the way through the night for the past week. Let's hope that it's a trend! The other neat aspect of working on story missions (versus new features) is that it lets me fix bugs (as reported by you guys) versus adding new ones (when I add new features) so that feels good to sort of "catch up." Hope you guys enjoy the new story missions and post feedback!
What's next?
I'm most likely to continue working on story missions - hopefully getting to somewhere towards 2/3, then my plan is to focus more on late game elements. For example - base capture mechanics and response. So you won't see the military stand idly by after you've captured their base, they'll try to get it back! -- As always - Thank you for your incredible support! Paul