Full notes
Full Void Destroyer 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys! Seeing as the game has changed it's look and feel dramatically over the past few months - I've decided to do a bit of a marketing push. So I've created and added new trailers/videos and screenshots on the game's store page.
What changed
- Store
- Fixes
- Gameplay
- UI and audio
- Balance
- Events
Void Destroyer 2 changes
New Trailer - Alpha May 2018 -
https://youtu.be/h73B3nrSg1Y Direct Link: YouTube
New explainer video - What is Void Destroyer 2 -
https://youtu.be/1kMcV4Fu390 Direct Link: YouTube
New mini tutorial video - Basic controls -
https://youtu.be/lBfwDJEm-v8 Direct Link: YouTube
For those interested in what's been going on going on since the game launched on Early Access - here's a summary:
Tons of bug fixed, tons of bugs added, tons of bugs fixed
Tons of new ships, bases and other objects
Better fleet management
Fuel mechanic added (faster overworld travel)
Bunch of auto generated missions
Bunch of scripted missions (faction missions)
Ship capture
Black market bases
Field ownership
Rapid travel gates added
Base capture/blockades/ownership/management
Base - building ships and platforms
Remote interface (turning the game into a quasi 4x game)
Mobile bases
Multiple fleets and non-player fleets
Trade interface (expanded trade ship management)
Dynamic economy and rebalance
New skyboxes
New dynamic skybox system
For those interested in what's on the agenda before release - here's a summary:
Main story
Faction response to base war
Proper implementation of carriers
More dynamic sandbox (events?)
Better implementation of "Kind" faction (missions auto/scripted)
More ships (focusing on larger ships)
More features - that I didn't even think of yet (!!!)
More bug fixes
More polish
While the above list may seem small... Adding a main story requires multiple months of thinking up and scripting missions/events/happenings, the addition of new ships, upgrades, bases, objects, etc. New features/mechanics/tweaks to support the story - and various other things I can't even think of yet. Thank you very much for your incredible support - without you Void Destroyer 2 in it's current state wouldn't have been possible as with many indie/one man projects - sales fund development. I hope that you are as excited as I am about the future of the project! Thanks! Paul
Source
Changelog.gg summarizes and formats this update. How we read updates.
