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Steam News25 May 20188y ago

Void Destroyer 2 - Development Recap

Hey guys! Seeing as the game has changed it's look and feel dramatically over the past few months - I've decided to do a bit of a marketing push.

Full notes

Full Void Destroyer 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys! Seeing as the game has changed it's look and feel dramatically over the past few months - I've decided to do a bit of a marketing push. So I've created and added new trailers/videos and screenshots on the game's store page.

What changed

1 fix7 additions4 changes0 removals
  • Store
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
  • Events
addedHey guys! Seeing as the game has changed it's look and feel dramatically over the past few months - I've decided to do a bit of a marketing push. So I've created and added new trailers/videos and screenshots on the game's store page.
fixedFor those interested in what's been going on going on since the game launched on Early Access - here's a summary:Tons of bug fixed, tons of bugs added, tons of bugs fixed
addedFor those interested in what's been going on going on since the game launched on Early Access - here's a summary:Tons of new ships, bases and other objects
addedFor those interested in what's been going on going on since the game launched on Early Access - here's a summary:Fuel mechanic added (faster overworld travel)
addedFor those interested in what's been going on going on since the game launched on Early Access - here's a summary:Rapid travel gates added
changedFor those interested in what's been going on going on since the game launched on Early Access - here's a summary:Remote interface (turning the game into a quasi 4x game)

Void Destroyer 2 changes

addedHey guys! Seeing as the game has changed it's look and feel dramatically over the past few months - I've decided to do a bit of a marketing push. So I've created and added new trailers/videos and screenshots on the game's store page.
fixedTons of bug fixed, tons of bugs added, tons of bugs fixed
addedTons of new ships, bases and other objects
addedFuel mechanic added (faster overworld travel)
addedRapid travel gates added

New Trailer - Alpha May 2018 -

https://youtu.be/h73B3nrSg1Y Direct Link: YouTube

New explainer video - What is Void Destroyer 2 -

https://youtu.be/1kMcV4Fu390 Direct Link: YouTube

New mini tutorial video - Basic controls -

https://youtu.be/lBfwDJEm-v8 Direct Link: YouTube

For those interested in what's been going on going on since the game launched on Early Access - here's a summary:

  • Tons of bug fixed, tons of bugs added, tons of bugs fixed

  • Tons of new ships, bases and other objects

  • Better fleet management

  • Fuel mechanic added (faster overworld travel)

  • Bunch of auto generated missions

  • Bunch of scripted missions (faction missions)

  • Ship capture

  • Black market bases

  • Field ownership

  • Rapid travel gates added

  • Base capture/blockades/ownership/management

  • Base - building ships and platforms

  • Remote interface (turning the game into a quasi 4x game)

  • Mobile bases

  • Multiple fleets and non-player fleets

  • Trade interface (expanded trade ship management)

  • Dynamic economy and rebalance

  • New skyboxes

  • New dynamic skybox system

For those interested in what's on the agenda before release - here's a summary:

  • Main story

  • Faction response to base war

  • Proper implementation of carriers

  • More dynamic sandbox (events?)

  • Better implementation of "Kind" faction (missions auto/scripted)

  • More ships (focusing on larger ships)

  • More features - that I didn't even think of yet (!!!)

  • More bug fixes

  • More polish

While the above list may seem small... Adding a main story requires multiple months of thinking up and scripting missions/events/happenings, the addition of new ships, upgrades, bases, objects, etc. New features/mechanics/tweaks to support the story - and various other things I can't even think of yet. Thank you very much for your incredible support - without you Void Destroyer 2 in it's current state wouldn't have been possible as with many indie/one man projects - sales fund development. I hope that you are as excited as I am about the future of the project! Thanks! Paul

Source

Steam News / 25 May 2018

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