Repeated intro
Hey guys! Here's a new update vid: https://www.youtube.com/watch?v=-1J-Hna9rIM Direct Link: YouTube A few weeks ago - my baby boy Noah - decided to arrive early. Both mom and baby are fine and we are starting to fall into a comfortable routine of a life with a newborn and I'm starting to be able to consistently work on the game again - yay! A huge part of the dream of being an "indie game studio" was to be able to be at home when a baby might arrive. The challenge is now to keep the game growing in both development terms and in audience terms so that I can continue this "indie" life. The "indie games industry" is constantly changing - more and more super awesome games are releasing and many times more not so awesome creating a big struggle for attention and trust from players. Anyway - Void Destroyer 2 is a huge aspect of my life - and even bigger now that I have a son - who I hope to spend as much time as possible with. Being at home and supported by my own business just got more important. So you can be sure that I am more committed than ever to the project. -- This new update showcases further work on the new "skybox changes" - in the last update I showed some new "skyboxes" that the player can chose to make the game look a bit more "traditional" - something that's been requested and commented on by players. In this update - I've changed the "default" way that the game presents itself significantly, via a procedural skybox system (fancy way of saying - I'm not using files - I'm using math). To me - this is a significant step towards release since the game is much closer to looking like what I imagined (and even - literally dreamed) what it would look like. I hope to further refine it - to make it match my dreams as close as I can. I hope you guys give this a go and let me know your thoughts and feedback. --
What changed
0 fixes2 additions0 changes0 removals
addedHey guys! Here's a new update vid: https://www.youtube.com/watch?v=-1J-Hna9rIM Direct Link: YouTube A few weeks ago - my baby boy Noah - decided to arrive early. Both mom and baby are fine and we are starting to fall into a comfortable routine of a life with a newborn and I'm starting to be able to consistently work on the game again - yay! A huge part of the dream of being an "indie game studio" was to be able to be at home when a baby might arrive. The challenge is now to keep the game growing in both development terms and in audience terms so that I can continue this "indie" life. The "indie games industry" is constantly changing - more and more super awesome games are releasing and many times more not so awesome creating a big struggle for attention and trust from players. Anyway - Void Destroyer 2 is a huge aspect of my life - and even bigger now that I have a son - who I hope to spend as much time as possible with. Being at home and supported by my own business just got more important. So you can be sure that I am more committed than ever to the project. -- This new update showcases further work on the new "skybox changes" - in the last update I showed some new "skyboxes" that the player can chose to make the game look a bit more "traditional" - something that's been requested and commented on by players. In this update - I've changed the "default" way that the game presents itself significantly, via a procedural skybox system (fancy way of saying - I'm not using files - I'm using math). To me - this is a significant step towards release since the game is much closer to looking like what I imagined (and even - literally dreamed) what it would look like. I hope to further refine it - to make it match my dreams as close as I can. I hope you guys give this a go and let me know your thoughts and feedback. --
addedWhat's next?I'm likely going to spend some time working on new marketing material - a new trailer and screenshots. Then work towards the early game story (new story related assets have been added on my side, but not on the game's side). -- As always - Thank you for your incredible support! Paul PS: thanks for all the baby + mom well wishes!
Void Destroyer 2 changes
addedHey guys! Here's a new update vid: https://www.youtube.com/watch?v=-1J-Hna9rIM Direct Link: YouTube A few weeks ago - my baby boy Noah - decided to arrive early. Both mom and baby are fine and we are starting to fall into a comfortable routine of a life with a newborn and I'm starting to be able to consistently work on the game again - yay! A huge part of the dream of being an "indie game studio" was to be able to be at home when a baby might arrive. The challenge is now to keep the game growing in both development terms and in audience terms so that I can continue this "indie" life. The "indie games industry" is constantly changing - more and more super awesome games are releasing and many times more not so awesome creating a big struggle for attention and trust from players. Anyway - Void Destroyer 2 is a huge aspect of my life - and even bigger now that I have a son - who I hope to spend as much time as possible with. Being at home and supported by my own business just got more important. So you can be sure that I am more committed than ever to the project. -- This new update showcases further work on the new "skybox changes" - in the last update I showed some new "skyboxes" that the player can chose to make the game look a bit more "traditional" - something that's been requested and commented on by players. In this update - I've changed the "default" way that the game presents itself significantly, via a procedural skybox system (fancy way of saying - I'm not using files - I'm using math). To me - this is a significant step towards release since the game is much closer to looking like what I imagined (and even - literally dreamed) what it would look like. I hope to further refine it - to make it match my dreams as close as I can. I hope you guys give this a go and let me know your thoughts and feedback. --
addedI'm likely going to spend some time working on new marketing material - a new trailer and screenshots. Then work towards the early game story (new story related assets have been added on my side, but not on the game's side). -- As always - Thank you for your incredible support! Paul PS: thanks for all the baby + mom well wishes!
What's next?
I'm likely going to spend some time working on new marketing material - a new trailer and screenshots. Then work towards the early game story (new story related assets have been added on my side, but not on the game's side). -- As always - Thank you for your incredible support! Paul PS: thanks for all the baby + mom well wishes!