Repeated intro
Hey guys! Here's a new update vid: https://youtu.be/mvGJW4JDiZQ Direct Link: YouTube While many of the elements in this update aren't final - I've decided to release what is current on my side - I hate not updating the game frequently. These elements will be further worked on and refined to the best of my ability. -- The past few months have been a bit challenging on my side, there's a few reasons for this - I've been working on several things at once -
What changed
0 fixes3 additions0 changes0 removals
addedHey guys! Here's a new update vid: https://youtu.be/mvGJW4JDiZQ Direct Link: YouTube While many of the elements in this update aren't final - I've decided to release what is current on my side - I hate not updating the game frequently. These elements will be further worked on and refined to the best of my ability. -- The past few months have been a bit challenging on my side, there's a few reasons for this - I've been working on several things at once -
addedNew space "skyboxes"
addedSome of these elements ran into difficulties and involved a lot of trial and error and there's been many distractions. Recently and as discussed in the update vid this particular update's goal is to improve the visual aspect of the game. This is a very challenging thing to do - chief among the rasons that I'm simply not very good at this. I hate to say/label this sort of thing in a negative way - because "not being good" often means not spending enough time improving at something. But in my case I'm simply better at certain things than others. I think that visual elements - are my weakness. Furthermore on my side there's been a lot of work and trial and error on these elements - and I'm left feeling that I don't have much to show for it. It is very frustrating to sort of see what you want to accomplish - in my mind's eye - but not be able to get there - via my current skills/abilities/assets. Still! This is part of the process - little failures lead to successes and I'm ever optimistic and hopeful of constant improvement to Void Destroyer 2. I hope that my wall of text up there isn't portraying a bleak picture - it's simply sort of "in the middile" update - versus where I hoped we'd be. -- I hope you enjoy the new update - as always I'm open to feedback/discussion/etc. Thank you for your incredible support! Paul
Void Destroyer 2 changes
addedHey guys! Here's a new update vid: https://youtu.be/mvGJW4JDiZQ Direct Link: YouTube While many of the elements in this update aren't final - I've decided to release what is current on my side - I hate not updating the game frequently. These elements will be further worked on and refined to the best of my ability. -- The past few months have been a bit challenging on my side, there's a few reasons for this - I've been working on several things at once -
addedNew space "skyboxes"
addedSome of these elements ran into difficulties and involved a lot of trial and error and there's been many distractions. Recently and as discussed in the update vid this particular update's goal is to improve the visual aspect of the game. This is a very challenging thing to do - chief among the rasons that I'm simply not very good at this. I hate to say/label this sort of thing in a negative way - because "not being good" often means not spending enough time improving at something. But in my case I'm simply better at certain things than others. I think that visual elements - are my weakness. Furthermore on my side there's been a lot of work and trial and error on these elements - and I'm left feeling that I don't have much to show for it. It is very frustrating to sort of see what you want to accomplish - in my mind's eye - but not be able to get there - via my current skills/abilities/assets. Still! This is part of the process - little failures lead to successes and I'm ever optimistic and hopeful of constant improvement to Void Destroyer 2. I hope that my wall of text up there isn't portraying a bleak picture - it's simply sort of "in the middile" update - versus where I hoped we'd be. -- I hope you enjoy the new update - as always I'm open to feedback/discussion/etc. Thank you for your incredible support! Paul
Early story mission assets (testing/converting assets from part 1 into part 2.
Procedural "space dust" generation
Procedural "space clouds" generation
Procedural "space skybox" generation
New space "skyboxes"
Last on the list - but not least - my wife is 8 months pregnant!
Some of these elements ran into difficulties and involved a lot of trial and error and there's been many distractions. Recently and as discussed in the update vid this particular update's goal is to improve the visual aspect of the game. This is a very challenging thing to do - chief among the rasons that I'm simply not very good at this. I hate to say/label this sort of thing in a negative way - because "not being good" often means not spending enough time improving at something. But in my case I'm simply better at certain things than others. I think that visual elements - are my weakness. Furthermore on my side there's been a lot of work and trial and error on these elements - and I'm left feeling that I don't have much to show for it. It is very frustrating to sort of see what you want to accomplish - in my mind's eye - but not be able to get there - via my current skills/abilities/assets. Still! This is part of the process - little failures lead to successes and I'm ever optimistic and hopeful of constant improvement to Void Destroyer 2. I hope that my wall of text up there isn't portraying a bleak picture - it's simply sort of "in the middile" update - versus where I hoped we'd be. -- I hope you enjoy the new update - as always I'm open to feedback/discussion/etc. Thank you for your incredible support! Paul