Repeated intro
What changed
1 fix1 addition3 changes0 removals
- Gameplay
- Balance
- Performance
addedHey guys! Here's a new update vid: https://youtu.be/MoORHfbFKGo Direct Link: YouTube Short Summary:
changedMission progression re-balance
fixedTons of bug fixes (major crash bug found and fixed)
changedShip re-balance
changedIf you've noticed that it's been a while since the last video update, that is because I was working on the same elements as in the previous update - scripted missions. Currently there are at least 3 scripted missions for the "main" factions (19 scripted missions total) - I've decided to use this as a "minimum" number and move on to working on other elements of the game. I hope to have at least 5 or so scripted missions per faction - but due to how long each mission takes and how the game other aspects worked on - we'll just have to see. Either way - I'm very satisfied with the scripted missions and believe that they add a great amount of variety, fun and challenge to the game - while also expanding on the game world through the interaction of you and the game's factions. Now that there is a good amount of scripted missions and auto generated missions, I've re-balanced mission progression. The goal is that advancing through a faction should feel more significant. You will now have scripted missions acting as a sort of "gate keepers" to some mission ranks. As before mission ranks unlock higher tier ships and higher tier (better paying and more challenging) missions. While working on these scripted missions I also fixed many bugs (as reported by the community) and other issues. I've found and fixed a major crash bug that was plaguing the game for more than a month. The dreaded - "I crashed on docking" bug. As the scripted missions often mean very frequent tests and because I challenged myself to use appropriate faction ships for the missions - I've also tweaked and re-balanced many ships. For example - the bounty hunter faction now has very expensive upgrades, that greatly boost their ships. Keeping in line with the idea that this faction aims to be the best of the best. What's next? I'm likely to "take a break" and work on smaller elements, potentially some more upgrades and hopefully a auto generated mission or two. After that my goal is to work on the story missions. After that working on later game elements. After that working on later story missions. And then prepping for release. Still a ton of work to do - but it's satisfying work and my sincere goal is that you guys enjoy the end result. One last thing: As a hobby I've started a YouTube web series called "Game Dev Paradise" - a series of videos intended to talk about game development. The intended audience are gamers who are interested in how games are made, potentially very early beginners to game dev/programming and those further along who are curious about how someone else does it. If you are intested - check it out here - Game Dev Paradise Play List Thanks again for your great support, feedback and reviews - I hope that you guys are having a great day! Paul
Void Destroyer 2 changes
addedHey guys! Here's a new update vid: https://youtu.be/MoORHfbFKGo Direct Link: YouTube Short Summary:
changedMission progression re-balance
fixedTons of bug fixes (major crash bug found and fixed)
changedShip re-balance
changedIf you've noticed that it's been a while since the last video update, that is because I was working on the same elements as in the previous update - scripted missions. Currently there are at least 3 scripted missions for the "main" factions (19 scripted missions total) - I've decided to use this as a "minimum" number and move on to working on other elements of the game. I hope to have at least 5 or so scripted missions per faction - but due to how long each mission takes and how the game other aspects worked on - we'll just have to see. Either way - I'm very satisfied with the scripted missions and believe that they add a great amount of variety, fun and challenge to the game - while also expanding on the game world through the interaction of you and the game's factions. Now that there is a good amount of scripted missions and auto generated missions, I've re-balanced mission progression. The goal is that advancing through a faction should feel more significant. You will now have scripted missions acting as a sort of "gate keepers" to some mission ranks. As before mission ranks unlock higher tier ships and higher tier (better paying and more challenging) missions. While working on these scripted missions I also fixed many bugs (as reported by the community) and other issues. I've found and fixed a major crash bug that was plaguing the game for more than a month. The dreaded - "I crashed on docking" bug. As the scripted missions often mean very frequent tests and because I challenged myself to use appropriate faction ships for the missions - I've also tweaked and re-balanced many ships. For example - the bounty hunter faction now has very expensive upgrades, that greatly boost their ships. Keeping in line with the idea that this faction aims to be the best of the best. What's next? I'm likely to "take a break" and work on smaller elements, potentially some more upgrades and hopefully a auto generated mission or two. After that my goal is to work on the story missions. After that working on later game elements. After that working on later story missions. And then prepping for release. Still a ton of work to do - but it's satisfying work and my sincere goal is that you guys enjoy the end result. One last thing: As a hobby I've started a YouTube web series called "Game Dev Paradise" - a series of videos intended to talk about game development. The intended audience are gamers who are interested in how games are made, potentially very early beginners to game dev/programming and those further along who are curious about how someone else does it. If you are intested - check it out here - Game Dev Paradise Play List Thanks again for your great support, feedback and reviews - I hope that you guys are having a great day! Paul
More scripted faction missions
Mission progression re-balance
Tons of bug fixes (major crash bug found and fixed)
Ship re-balance
If you've noticed that it's been a while since the last video update, that is because I was working on the same elements as in the previous update - scripted missions. Currently there are at least 3 scripted missions for the "main" factions (19 scripted missions total) - I've decided to use this as a "minimum" number and move on to working on other elements of the game. I hope to have at least 5 or so scripted missions per faction - but due to how long each mission takes and how the game other aspects worked on - we'll just have to see. Either way - I'm very satisfied with the scripted missions and believe that they add a great amount of variety, fun and challenge to the game - while also expanding on the game world through the interaction of you and the game's factions. Now that there is a good amount of scripted missions and auto generated missions, I've re-balanced mission progression. The goal is that advancing through a faction should feel more significant. You will now have scripted missions acting as a sort of "gate keepers" to some mission ranks. As before mission ranks unlock higher tier ships and higher tier (better paying and more challenging) missions. While working on these scripted missions I also fixed many bugs (as reported by the community) and other issues. I've found and fixed a major crash bug that was plaguing the game for more than a month. The dreaded - "I crashed on docking" bug. As the scripted missions often mean very frequent tests and because I challenged myself to use appropriate faction ships for the missions - I've also tweaked and re-balanced many ships. For example - the bounty hunter faction now has very expensive upgrades, that greatly boost their ships. Keeping in line with the idea that this faction aims to be the best of the best. What's next? I'm likely to "take a break" and work on smaller elements, potentially some more upgrades and hopefully a auto generated mission or two. After that my goal is to work on the story missions. After that working on later game elements. After that working on later story missions. And then prepping for release. Still a ton of work to do - but it's satisfying work and my sincere goal is that you guys enjoy the end result. One last thing: As a hobby I've started a YouTube web series called "Game Dev Paradise" - a series of videos intended to talk about game development. The intended audience are gamers who are interested in how games are made, potentially very early beginners to game dev/programming and those further along who are curious about how someone else does it. If you are intested - check it out here - Game Dev Paradise Play List Thanks again for your great support, feedback and reviews - I hope that you guys are having a great day! Paul