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Steam News18 December 20178y ago

Dev Video - Talking about scripted missions

Hey guys! Here's a new update vid: https://www.youtube.com/watch?v=3S0LZJ0gzLw Direct Link: YouTube It's a 10+ minute ramble about the process of adding in scripted missions to the game. Which is the current main focus.

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Hey guys! Here's a new update vid: https://www.youtube.com/watch?v=3S0LZJ0gzLw Direct Link: YouTube It's a 10+ minute ramble about the process of adding in scripted missions to the game. Which is the current main focus. There's a few elements that go into adding the mission, including thinking up the general mission idea, adding in a rough version of the mission, play testing, adding in the supporting code for the mission (if required) and polishing it up until its ready. In the process of adding in these missions - I often see areas of the game needing improvement/polish - so I take little detours and work on the elements as they arise. For example I've improved the "aim assist" and "turret" aim elements. I've improved a few elements of combat ship behavior and various other bug fixes as they come along. I hope that this process continues as it's been going - it's very satisfying to see the game grow in content and polish. I hope that you all have a happy holiday season - Merry Christmas, Happy Hanukkah and a happy New year! Hope that you have time to enjoy our great hobby - gaming :) Thank you for all of your support! Paul

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addedHey guys! Here's a new update vid: https://www.youtube.com/watch?v=3S0LZJ0gzLw Direct Link: YouTube It's a 10+ minute ramble about the process of adding in scripted missions to the game. Which is the current main focus. There's a few elements that go into adding the mission, including thinking up the general mission idea, adding in a rough version of the mission, play testing, adding in the supporting code for the mission (if required) and polishing it up until its ready. In the process of adding in these missions - I often see areas of the game needing improvement/polish - so I take little detours and work on the elements as they arise. For example I've improved the "aim assist" and "turret" aim elements. I've improved a few elements of combat ship behavior and various other bug fixes as they come along. I hope that this process continues as it's been going - it's very satisfying to see the game grow in content and polish. I hope that you all have a happy holiday season - Merry Christmas, Happy Hanukkah and a happy New year! Hope that you have time to enjoy our great hobby - gaming :) Thank you for all of your support! Paul

Void Destroyer 2 changes

addedHey guys! Here's a new update vid: https://www.youtube.com/watch?v=3S0LZJ0gzLw Direct Link: YouTube It's a 10+ minute ramble about the process of adding in scripted missions to the game. Which is the current main focus. There's a few elements that go into adding the mission, including thinking up the general mission idea, adding in a rough version of the mission, play testing, adding in the supporting code for the mission (if required) and polishing it up until its ready. In the process of adding in these missions - I often see areas of the game needing improvement/polish - so I take little detours and work on the elements as they arise. For example I've improved the "aim assist" and "turret" aim elements. I've improved a few elements of combat ship behavior and various other bug fixes as they come along. I hope that this process continues as it's been going - it's very satisfying to see the game grow in content and polish. I hope that you all have a happy holiday season - Merry Christmas, Happy Hanukkah and a happy New year! Hope that you have time to enjoy our great hobby - gaming :) Thank you for all of your support! Paul

Source

Steam News / 18 December 2017

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