Full notes
Full Void -Dementia- update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Balance
Void -Dementia- changes
Version a0.1037
boss hunt mod Update in main menu Update to test our game's core play, boss battles. As a mod that will be removed from the official release, we would like to get feedback from users about their boss hunting.
Also this update is a change.
Option - add more key mappinp - A key that cannot be mapped is displayed - Steam Cloud save Surport
Combat - Fixed Knockback When Parrying
Monster - Explosive monsters can be changed more easily
Skill - Add total of 8 active skills. Can be used in Holy and Void stances - Wind strike change (Reduce Skill Cooltime > Skill gauge Increase)
Stage - Monster respawn changed in slaughter, Tower mode - The complex increase amount of Easy and Normal difficulty has been changed
Mastery There are big changes. (Effect / Upgrade Cost)
- Health (50 => 100 / 20 => 5)
- Stemina (20 => 30 / 10 => 5)
- Stemina Regen (2 => 4 / 10 => 5)
- Hard Guard (20 => 25 / 3 => 2)
- Reduce Comflex (12.5 => 25 / 5 => 1)
- Weapon Master (3 => 5 / 10 => 5)
- Evasion (10 => 15 / 3 => 2)
- OverTime (25 => 20 / Not change)
- ReverseTime (4 => 20 / 5 => 2)
- Stratagem (Not change / 10 => 1)
- Hand Shift (2 => 5 / 5 => 2)
- Situp (150 => 200 / Not change)
- Katana Mastery (2 :: 2 => 10 :: 7.5 / 10 => 2)
- Dual Blade Mastery (2.5 :: 2 => 10 :: 10 / 10 => 2)
- Great Sword Mastery (3 :: 4 => 10 :: 10 / 10 => 2)
- Training (30 => 50 / Not change)
- Recall (10 => 20 / Not change)
Source
Changelog.gg summarizes and formats this update. How we read updates.
