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Steam News25 February 20224y ago

Boss hunt mod

Version a0.1037 boss hunt mod Update in main menu Update to test our game's core play, boss battles.

Full notes

Full Void -Dementia- update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes1 removal
  • Gameplay
  • Fixes
  • Maps
  • Balance
removedboss hunt mod Update in main menu Update to test our game's core play, boss battles. As a mod that will be removed from the official release, we would like to get feedback from users about their boss hunting.
addedOption - add more key mappinp - A key that cannot be mapped is displayed - Steam Cloud save Surport
fixedCombat - Fixed Knockback When Parrying
changedMonster - Explosive monsters can be changed more easily
addedSkill - Add total of 8 active skills. Can be used in Holy and Void stances - Wind strike change (Reduce Skill Cooltime > Skill gauge Increase)
changedStage - Monster respawn changed in slaughter, Tower mode - The complex increase amount of Easy and Normal difficulty has been changed

Void -Dementia- changes

removedboss hunt mod Update in main menu Update to test our game's core play, boss battles. As a mod that will be removed from the official release, we would like to get feedback from users about their boss hunting.
addedOption - add more key mappinp - A key that cannot be mapped is displayed - Steam Cloud save Surport
fixedCombat - Fixed Knockback When Parrying
changedMonster - Explosive monsters can be changed more easily
addedSkill - Add total of 8 active skills. Can be used in Holy and Void stances - Wind strike change (Reduce Skill Cooltime > Skill gauge Increase)

Version a0.1037

boss hunt mod Update in main menu Update to test our game's core play, boss battles. As a mod that will be removed from the official release, we would like to get feedback from users about their boss hunting.

Also this update is a change.

Option - add more key mappinp - A key that cannot be mapped is displayed - Steam Cloud save Surport

Combat - Fixed Knockback When Parrying

Monster - Explosive monsters can be changed more easily

Skill - Add total of 8 active skills. Can be used in Holy and Void stances - Wind strike change (Reduce Skill Cooltime > Skill gauge Increase)

Stage - Monster respawn changed in slaughter, Tower mode - The complex increase amount of Easy and Normal difficulty has been changed

Mastery There are big changes. (Effect / Upgrade Cost)

  1. Health (50 => 100 / 20 => 5)
  2. Stemina (20 => 30 / 10 => 5)
  3. Stemina Regen (2 => 4 / 10 => 5)
  4. Hard Guard (20 => 25 / 3 => 2)
  5. Reduce Comflex (12.5 => 25 / 5 => 1)
  6. Weapon Master (3 => 5 / 10 => 5)
  7. Evasion (10 => 15 / 3 => 2)
  8. OverTime (25 => 20 / Not change)
  9. ReverseTime (4 => 20 / 5 => 2)
  10. Stratagem (Not change / 10 => 1)
  11. Hand Shift (2 => 5 / 5 => 2)
  12. Situp (150 => 200 / Not change)
  13. Katana Mastery (2 :: 2 => 10 :: 7.5 / 10 => 2)
  14. Dual Blade Mastery (2.5 :: 2 => 10 :: 10 / 10 => 2)
  15. Great Sword Mastery (3 :: 4 => 10 :: 10 / 10 => 2)
  16. Training (30 => 50 / Not change)
  17. Recall (10 => 20 / Not change)

Source

Steam News / 25 February 2022

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