Full notes
Full Void Combat Disk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition2 changes1 removal
- Gameplay
- Maps
addedAdded the new Fog System. Units inside the fog will now move randomly.
removedRemoved the generation of special terrain, and further optimized the generation of normal terrain.
changedGreatly increased the strength of the tile effects in the four cardinal directions.
changedVarious other detail improvements and bug fixes.
Void Combat Disk changes
addedAdded the new Fog System. Units inside the fog will now move randomly.
removedRemoved the generation of special terrain, and further optimized the generation of normal terrain.
changedGreatly increased the strength of the tile effects in the four cardinal directions.
changedVarious other detail improvements and bug fixes.
Added the new Fog System. Units inside the fog will now move randomly.
The Combat Disk will expand once every five floors cleared.
Removed the generation of special terrain, and further optimized the generation of normal terrain.
Greatly increased the strength of the tile effects in the four cardinal directions.
Various other detail improvements and bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
