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Steam News12 October 20241y ago

Demo Update v0.5.0 (NEXT FEST)

Thanks so much to everyone who has played the demo over the last few weeks and provided feedback. Your insights have been incredibly helpful!

In this update2

Full notes

Full Void Climber update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions8 changes2 removals
  • Gameplay
  • UI and audio
  • Events
  • Balance
  • Fixes
  • Performance
addedThanks so much to everyone who has played the demo over the last few weeks and provided feedback. Your insights have been incredibly helpful! We're excited to announce that Void Climber will be participating in Steam Next Fest starting Monday, October 14th. To mark the occasion, we've introduced some exciting new features to the demo, which are now live!
addedMajor ChangesAdded additional section to start of level
changedMajor ChangesUpdated skybox background for improved visual clarity
addedMajor ChangesIntroduced "ability slots" allowing players to obtain and use up to 4 abilities
removedMajor ChangesRemoved energy cost from all upgrades at the upgrade station
changedMajor ChangesLimited upgrade selection to one per station
energy cost of dash15energy cost of dash increased, buffenergy cost of double jump12energy cost of double jump increased, buff

Void Climber changes

addedThanks so much to everyone who has played the demo over the last few weeks and provided feedback. Your insights have been incredibly helpful! We're excited to announce that Void Climber will be participating in Steam Next Fest starting Monday, October 14th. To mark the occasion, we've introduced some exciting new features to the demo, which are now live!
addedAdded additional section to start of level
changedUpdated skybox background for improved visual clarity
addedIntroduced "ability slots" allowing players to obtain and use up to 4 abilities
removedRemoved energy cost from all upgrades at the upgrade station

Thanks so much to everyone who has played the demo over the last few weeks and provided feedback. Your insights have been incredibly helpful! We're excited to announce that Void Climber will be participating in Steam Next Fest starting Monday, October 14th. To mark the occasion, we've introduced some exciting new features to the demo, which are now live!

Below is a list of the updates. If you encounter any bugs, have feedback, or just want to say hello, feel free to reach out to us on the Void Climber Discord: https://discord.gg/qmMJttkUJd

Major Changes

  • Added additional section to start of level

  • Updated skybox background for improved visual clarity

  • Introduced "ability slots" allowing players to obtain and use up to 4 abilities

  • Removed energy cost from all upgrades at the upgrade station

  • Limited upgrade selection to one per station

  • Added 50 energy reward at each upgrade station

  • Redesigned upgrade station UI and added abilities upgrade type

  • Overhauled all UI including HUD

  • Removed standard platform and dash as a starting abilities (now obtainable at the upgrade station)

  • Reduced starting energy amount to 50

  • Increased energy cost of dash from 1 to 5

  • Increased energy cost of double jump from 1 to 2

  • Added timer and best time saving

Minor Changes

  • Slightly adjusted rock density balance in all sections

  • Fixed settings screen bug where default resolution would sometimes be 0x0

  • Added FPS setting to settings screen

  • Fixed collision gap in ending platform

  • Edited upgrade descriptions for clarity at upgrade station

  • Edited Survival Guide text for clarity

  • Added text intro sequence before the start of a new run

Source

Steam News / 12 October 2024

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