In this update2
Full notes
Full Void Climber update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Balance
- Fixes
- Performance
Void Climber changes
Thanks so much to everyone who has played the demo over the last few weeks and provided feedback. Your insights have been incredibly helpful! We're excited to announce that Void Climber will be participating in Steam Next Fest starting Monday, October 14th. To mark the occasion, we've introduced some exciting new features to the demo, which are now live!
Below is a list of the updates. If you encounter any bugs, have feedback, or just want to say hello, feel free to reach out to us on the Void Climber Discord: https://discord.gg/qmMJttkUJd
Major Changes
Added additional section to start of level
Updated skybox background for improved visual clarity
Introduced "ability slots" allowing players to obtain and use up to 4 abilities
Removed energy cost from all upgrades at the upgrade station
Limited upgrade selection to one per station
Added 50 energy reward at each upgrade station
Redesigned upgrade station UI and added abilities upgrade type
Overhauled all UI including HUD
Removed standard platform and dash as a starting abilities (now obtainable at the upgrade station)
Reduced starting energy amount to 50
Increased energy cost of dash from 1 to 5
Increased energy cost of double jump from 1 to 2
Added timer and best time saving
Minor Changes
Slightly adjusted rock density balance in all sections
Fixed settings screen bug where default resolution would sometimes be 0x0
Added FPS setting to settings screen
Fixed collision gap in ending platform
Edited upgrade descriptions for clarity at upgrade station
Edited Survival Guide text for clarity
Added text intro sequence before the start of a new run
Source
Changelog.gg summarizes and formats this update. How we read updates.
