In this update2
Full notes
Full Voice of Chernobyl update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Fixes
- Performance
- Compatibility
Voice of Chernobyl changes
Hello everyone, this is the second hotfix for V0.2.1P6 to resolve further problems!
Glitches that have been fixed
Deaths by own self counting as kills in Custom Maps
Level editor transparency not working
Survival inventory items turning into 'null' (reduced, hopefully it won't happen as much)
Vehicles exploding, not really destroying the vehicle
Magazine unloading not working right if inventory is full
Magazine of guns not being taken off if the inventory is full
Survival's bunker having walls you can clip through
Player.log size still being high 40mb+ (will be even more optimized)
Log on fire not cooking or heating
Some mod names being blank
Level editor saving and publishing (hopefully)
Custom maps (if not installed) not displayed correctly on winner screen
Other things (that I forgot accidentally)
There is more to be done, the level editor will be fixed even more with upcoming hotfixes as it has problems in it self and I wanted to fix some high priority things before doing the whole level editor. Also in the Level Editor, when publishing or updating MAKE SURE that the titles don't have illegal text otherwise nothing is going to be uploaded (blank map file)
I removed MacOS support as currently there needs to be a stable version to make builds (going back and forth in the Unity Engine, Windows then to MacOS is not worth the time lost).
There will be native ports to MacOS and Linux in the future when we can find out how to have asset bundles (needed for mods!) work on them, since currently asset bundles work only on Windows, and if you want to have MacOS and Linux support you'd probably have to make 2 more asset bundles which means bigger mod sizes (not worth it)
That's all, have fun playing!
Source
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