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Steam News30 December 20256mo ago

V0.2.1P6 Hotfix #2

Hello everyone, this is the second hotfix for V0.2.1P6 to resolve further problems!

In this update2

Full notes

Full Voice of Chernobyl update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions14 changes1 removal
  • Maps
  • Fixes
  • Performance
  • Compatibility
changedGlitches that have been fixedDeaths by own self counting as kills in Custom Maps
changedGlitches that have been fixedLevel editor transparency not working
changedGlitches that have been fixedSurvival inventory items turning into 'null' (reduced, hopefully it won't happen as much)
changedGlitches that have been fixedVehicles exploding, not really destroying the vehicle
changedGlitches that have been fixedMagazine unloading not working right if inventory is full
changedGlitches that have been fixedMagazine of guns not being taken off if the inventory is full

Voice of Chernobyl changes

changedDeaths by own self counting as kills in Custom Maps
changedLevel editor transparency not working
changedSurvival inventory items turning into 'null' (reduced, hopefully it won't happen as much)
changedVehicles exploding, not really destroying the vehicle
changedMagazine unloading not working right if inventory is full

Hello everyone, this is the second hotfix for V0.2.1P6 to resolve further problems!

Glitches that have been fixed

  • Deaths by own self counting as kills in Custom Maps

  • Level editor transparency not working

  • Survival inventory items turning into 'null' (reduced, hopefully it won't happen as much)

  • Vehicles exploding, not really destroying the vehicle

  • Magazine unloading not working right if inventory is full

  • Magazine of guns not being taken off if the inventory is full

  • Survival's bunker having walls you can clip through

  • Player.log size still being high 40mb+ (will be even more optimized)

  • Log on fire not cooking or heating

  • Some mod names being blank

  • Level editor saving and publishing (hopefully)

  • Custom maps (if not installed) not displayed correctly on winner screen

  • Other things (that I forgot accidentally)

There is more to be done, the level editor will be fixed even more with upcoming hotfixes as it has problems in it self and I wanted to fix some high priority things before doing the whole level editor. Also in the Level Editor, when publishing or updating MAKE SURE that the titles don't have illegal text otherwise nothing is going to be uploaded (blank map file)

I removed MacOS support as currently there needs to be a stable version to make builds (going back and forth in the Unity Engine, Windows then to MacOS is not worth the time lost).

There will be native ports to MacOS and Linux in the future when we can find out how to have asset bundles (needed for mods!) work on them, since currently asset bundles work only on Windows, and if you want to have MacOS and Linux support you'd probably have to make 2 more asset bundles which means bigger mod sizes (not worth it)

That's all, have fun playing!

Source

Steam News / 30 December 2025

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