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Full notes
Full Voice of Belldona update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Balance
- Performance
- Maps
Voice of Belldona changes
Voice of Belldona Will Launch in Early Access on May 20
Hello everyone,
First of all, we would like to sincerely thank everyone who has been following StoryCrop and supporting Voice of Belldona from the very beginning.
It has been a long journey for our team, and your patience, encouragement, and excitement have meant a lot to us throughout development. We know many players have been waiting for Voice of Belldona for the last 3 years and we truly want you to be able to step into the world of Belldona as soon as possible.
After carefully reviewing our launch plan, we have decided that Voice of Belldona will launch in Early Access on May 20.
The current version of the game already offers a complete and highly replayable roguelike deckbuilding experience, with deep card strategies, blessings, allies, story events, enemies, and multiple ways to shape each run. Rather than delaying the game again, we believe Early Access is the best way to respect the players who have been waiting, while also giving us the opportunity to build toward an even stronger Full Release together with the community. At the same time, we also have a clear plan to continue expanding the game’s content, improving balance, and polishing the overall experience after launch. Over the next 6 months after Early Access, we plan to keep improving Voice of Belldona through new systems, additional content, balance updates, story expansion, and localization polish. Our goal is to make the Full Release feel even more complete, premium, and memorable for everyone.
What to Expect in Early Access
The Early Access version includes the main playable foundation of Voice of Belldona, designed for complete runs, repeated playthroughs, and meaningful build experimentation.
Players can expect:
Massive deck with deep strategy: Build powerful strategies from a pool of 120+ cards, allowing for many different playstyles and run combinations.
Training & Legendary Blessings: Customize each run with permanent upgrades and powerful one-time blessings that shape your stats and combat approach.
High build variety: Discover 50+ unique blessings that unlock deeper synergies and make every run feel different.
Summon unique allies: Recruit distinct units with specialized combat roles, adding strategic positioning and team-based decisions to combat.
Expansive world & enemies: Explore multiple areas filled with challenging enemies, hidden stories, and evolving threats.
Narrative-driven events: Encounter 40+ story events that add unpredictability, worldbuilding, and emotional weight to each run.
With these systems in place, Voice of Belldona already offers a rich roguelike deckbuilding experience for players who enjoy experimenting with builds, discovering synergies, and improving across multiple runs.
Early Access allows us to keep building on this foundation with the community: adding more content, refining balance, listening to real player strategies, and shaping the Full Release into a smoother, bigger, and more rewarding version of the game.
Roadmap Toward Full Release
After the Early Access launch on May 20, our current plan is to bring Voice of Belldona to Full Release within approximately 6 months.
We believe this gives us a focused and practical Early Access period: enough time to expand the game with meaningful new content, improve balance, polish the overall experience, and respond properly to player feedback, while still giving the community a clear path toward the full version.
If development goes smoothly and the game is ready earlier, we may move to Full Release ahead of schedule. For now, we want to set a reliable timeline that gives the team enough room to deliver each update carefully, without rushing important content, balance, localization, or final polish.
Here is our current roadmap:
First Month: Bug Fixing, Balance, and Player Feedback
During the first month after Early Access launch, our main focus will be improving the overall player experience based on real feedback from the community.
This includes:
Fixing reported bugs
Improving game stability
Adjusting card and combat balance
Reviewing player feedback from Steam and community discussions
Prioritizing urgent quality-of-life improvements
This stage will help us make the Early Access experience smoother while preparing the foundation for future updates.
Around Month 2: New System “Wandering Events”
Around the second month of Early Access, we plan to add a new system called “ Wandering Events ”
With this system, players may encounter random events while moving across the map. These events are designed to make each run feel more dynamic and unpredictable, giving players more choices, surprises, and story moments outside of combat.
Month 3: New Difficulty, Cards, Blessings, Events, and Allies
During the third month, we plan to expand the game with more playable content, including:
New difficulty options
New cards
New blessings
New events
New allies
Additional content connected to crowdfunding rewards
This update will focus on expanding build variety, improving replayability, and giving players more ways to experiment with different strategies.
Month 4: Preparing Story Mode for Full Release
During the fourth month, we plan to complete the main content preparation for Story Mode.
Voice of Belldona is not only a roguelike deckbuilder, but also a game with its own characters, world, and narrative direction. Rather than releasing Story Mode as a separate Early Access update, we currently plan to launch it together with the Full Release version, so players can experience this part of the game in a more complete and polished form.
Within 6 Months: Full Release
Our current goal is to bring Voice of Belldona to Full Release within approximately 6 months after Early Access launch.
By that point, we expect the game to include the major systems, expanded content, balance improvements, localization polish, final adjustments, and the completed Story Mode experience that we believe are important for the full version.
Localization Updates During Early Access
As part of the Early Access period, we will continue improving the English localization of Voice of Belldona. The game includes a large amount of text across cards, effects, blessings, events, story moments, and system descriptions, so clarity and consistency are very important to the overall experience. Some localization materials have already been prepared and are currently being reviewed. Once they are finalized, we will update them into the game as soon as possible. Our goal is to make the English version feel natural, polished, and enjoyable for players throughout Early Access and toward the Full Release.
Thank You
We understand that this update may be unexpected, especially for players who have been waiting for the official release of Voice of Belldona. At the same time, we believe launching in Early Access on May 20 is the best way to let players finally begin their journey in Belldona, while giving us the opportunity to keep expanding the game into an even richer and more polished full version. The Early Access version already offers a complete and highly replayable roguelike deckbuilding experience, and your feedback during this period will help us refine the balance, improve the details, and shape the final version of the game.
Once again, thank you for following StoryCrop from the early days, and thank you for supporting Voice of Belldona as it continues to grow.
Thank you for your patience, trust, and understanding. We hope you will join us on the road toward the Full Release of Voice of Belldona.
Source
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