In this update3
Full notes
Full VMX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Store
- Performance
VMX changes
Features:
Turn off motion smoothing by default for VMX for wired PCVR players
Changed:
Improved spawning logic during race, preventing players from colliding and launching each other
Rope stops simulating when grab balloon balloons are popped
Certain jumps now ignore transfer helpers (Docks Parking deck hardline is much easier to do now)
Fixed:
Fixed grab balloon's rope from offseting seperately from balloon.
Fixed Seagull outfit walking slowly/can't jump on multiplayer
Fixed a bug that caused you to get insane vertical velocity if you jump over certain gaps.
Fixed race spawning placing you at a wierd angle if you start the race while in the air
Fixed certain holes in miami mesh
Fixed lighting in certain areas
Fixed no collision on some buildings in Docks
Fixed no logs
Fixed default resolution being over 100% (much better performance for players not using the render scale option)
Source
Changelog.gg summarizes and formats this update. How we read updates.
