Update log
Full VMX update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey VMXers, This one has bug fixes and quality of life updates. Hopefully this makes your lives easier as you try to get the perfect spray and the perfect line.
Extracted changes
- Workshop
- Server
- Gameplay
- UI and audio
- Performance
- Fixes
We've been focusing on the biggest request for players, personal spawns! Now you can respawn where you want and test that very specific line you are working on. We can't wait to see what you create.
We've tried to make the workshop a bit easier by being able to spray a base coat on your current part in just one click. This will help players get started with their paint, but we know there are other hindrances in the paint system. We plan to overhaul this in the future.
In a similar vein, it was too easy to lose a spray can! You can now respawn them all. No more restarting or changing levels to finish your paints.
Three more minor audio notes. First, we added two more fixes related to mics. Enforcing the server cap, as well as fixing how the mute buttons display should make audio feel way more consistent. The second note is VR Focus. The game now requests focus from windows, which should prevent issues where the game gets deprioritized (why doesn't unreal do this by default?!) making it feel laggy until you click on it again. Lastly, if you deleted your launch params and the game didn't always show up in headset, we've now forced turning the headset on.
Features
Added Personal Spawns.
Added Base Coat Station.
Added Spray Can Respawning Tool.
Added setting to hide arms/legs (only show hands/feet).
Changes
UI interactor now can go through transparent objects. This fixes an issue where the menu was blocking the tutorial with an invisible widget.
Removed some graffiti from Miami.
Game now is always focused in windows. This should prevent an issue where players get bad performance if they click on another window.
Help menu has been moved to header bar at the top to give more room for quick actions.
You longer collide with players who are not on a bike.
Fixes
Fixed the workshop can tray no longer being usable after you snap and desnap a can from it.
Fixed being able to join servers above player limit. While fun, this broke audio badly and caused lag.
Fixed spelling issue on some challenges.
Fixed an issue with the mic/audio mute buttons showing the incorrect state.
Fixed one pathway where players get stuck sideways while exiting a bike.
Fixed game not requesting HMD if you delete the -vr launch command (one pathway to game not showing up in headset).
Fixed EOS sending a bad voice server ID if the player loses connection temporarily, which prevented other players from muting them.
Fixed render scale not being applied when loading the game if set below 100%.
Source
