VMX
Steam News 3 April 20261mo ago

Release 0.1.3

This fix was mostly working on a new solution to the lagging camera. We know what the issue is now, and our current solution seems to way more reliably fix it. The short version is it seems like there is a chance OpenXR…

Update log

Full VMX update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

9 fixes3 additions3 changes1 removal
  • Gameplay
  • Workshop
  • Fixes
  • Events
  • Store
addedThis fix was mostly working on a new solution to the lagging camera. We know what the issue is now, and our current solution seems to way more reliably fix it. The short version is it seems like there is a chance OpenXR breaks and gets out of sync with the game. Not something we coded... but its something we have to resolve because we know it's not a good experience for players.
changedAlso, now its just easier to paint the top of your parts in the workshop! We will rethink how we need to make painting easier in the future but that should fix the issue we know a lot of you are having
changedChanged level load process to more reliably fix camera lag issue
changedChanged Tutorial to teach players to crouch jump isntead of flick head for bunny hop. Its just tracking some movement you'll figure it out
addedadded a version number to menu
addedadded more logging for us to identify issues

This fix was mostly working on a new solution to the lagging camera. We know what the issue is now, and our current solution seems to way more reliably fix it. The short version is it seems like there is a chance OpenXR breaks and gets out of sync with the game. Not something we coded... but its something we have to resolve because we know it's not a good experience for players.

The other thing we noticed is challenges were either giving too much money, or not working for players. You are both right. It was giving you free rewards for tricks you didn't do, as well not activating when you did some tricks.

We made sure grab/hold tricks didn't just give you free points now, either through spam or through incomplete counting of it. It just always counted... whoops. So these tricks are now a bit harder.

Also, now its just easier to paint the top of your parts in the workshop! We will rethink how we need to make painting easier in the future but that should fix the issue we know a lot of you are having

Changes

  • Changed level load process to more reliably fix camera lag issue

  • Changed Tutorial to teach players to crouch jump isntead of flick head for bunny hop. Its just tracking some movement you'll figure it out

  • added a version number to menu

  • added more logging for us to identify issues

  • Removed collision on the crane for the painting system so that way you can paint your parts easier!

Fixed

  • Fixed grab/hold based tricks from always counting. This also fixes them from being spammable.

  • Fixed "unfinished tricks" always showing as as completed in scoring widget.

  • Fixed an issue where if the previous day/week was in the previous month, the challenges wouldn't generate.

  • Fixed issue with challenges not detecting rotation tricks like tailwhip in the same way the scoring widget shows

  • Fixed challenges not on your challenge board from being applied in the background

  • Fixed certain challenges always completing, for any trick.

  • Fixed certain items spawning on first time game open

  • Fixed not being able to unstuck in the workshop

Source

Steam News / 3 April 2026

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