Full notes
Full VMVA - Virtual Museum for Virtual Art update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
!! MAJOR PERFORMANCE UPDATE !! I have been overwhelmingly surprised by the amount of people that have added this virtual museum to their library. Big thanks!! However i can see that many people simply can not launch the game due to performance issues. to fix this issue I have made some compromises in the visual fidelity:
Ray traced reflections are gone, and replaced with screen space reflections.
I wanted it to be possible to run from a computer with directx11, instead of the moderne directx12. For this to happen i had to disable Nanite geometry and replace with oldschool HLOD's. The change is almost invisible. But if you look closely you can see the geometry change resolution in chunks when you move further or closer away.
I have culled the exhibitions meaning it ceases to be rendered when you are further than a certain amount of distance units away from any of the rooms. However i have tried my best to make it invisible with larger items having a longer range before culling. I Also had to chop down the entirety of the surrounding forest and replace with flowers gathered from norway. The trees were simply too taxing in the vertex count department.
Anyway. I hope you enjoy
Source
Changelog.gg summarizes and formats this update. How we read updates.
