In this update1
Full notes
Full Vlad the Landlord update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
- Security
- Balance
- Fixes
Vlad the Landlord changes
The new-player experience has gotten some love! Better clarity and guidance, aimed to reduce friction and confusion, and to make the game easier to get into.
Tutorials/hints have been added to nearly all parts of the game (over 30 in total). Everything from teaching controls, to info on features and menus.
Tutorials can be toggled on/off when starting a New Game and at any time in the Options menu.
There's also a coffinload of bug fixes and other updates, most of which are mentioned below.
Thanks for playing!
Changelog
Many tutorials and hints added
Many various small changes made to add clarity and smooth out the learning curve
Improved support for various resolutions (ultrawide included, 21:9 and 32:9)
Lockpicking is now more about audio and visual feedback, rather than Vlad's comments
Vlad can now open mansion doors without using lockpicking
Lockpicking spans made slightly more forgiving
The hotel now gets one extra guest per night
Hotel guests now always prioritize the lowest rooms
Hotel security cameras now only appear if playing on Hard
Noise made by struggling mortals reduced, unless playing on Hard
Achieving Perfect Sneak now tuned more fairly
Sunlight/cross/garlic debuffs now display their effects, like "[Slowed]"
Escaping after being heard is now a little easier
Vent openings and exits are now much easier to get into (way larger hitboxes)
Cat and dogs repositioned to incentivize sneaking, rather than blocking the player
Sneak's move speed slightly increased
Move speed while biting slightly increased
Accidental dragging of just-bitten mortals is now prevented for 0.3s
Fixed certain cases where it was possible to bite/drag mortals through walls
Fixed a bug allowing pause menu navigation while the controls menu was open
Fixed vampire hunters sometimes not disappearing after being killed
Fixed a case where dragging someone into a building and then making them a tenant could result in pathing issues
Source
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