Time really flies—it feels like just yesterday I posted the last update back in August.
Full notes
Full Vixens From Outer Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions2 changes0 removals
Maps
changedTime really flies—it feels like just yesterday I posted the last update back in August. Since then, I’ve been quietly working away behind the scenes, and today I wanted to share something special with you: a first look at the different types of maps the game will have.
changedFrom the very beginning, I’ve tried to give each map its own personality—not just in how it looks, but also in how it plays. Some are large and open, made for exploration and taking your time. Others are more compact and intense, built for fast action and tactical decision-making.
Vixens From Outer Space changes
changedTime really flies—it feels like just yesterday I posted the last update back in August. Since then, I’ve been quietly working away behind the scenes, and today I wanted to share something special with you: a first look at the different types of maps the game will have.
changedFrom the very beginning, I’ve tried to give each map its own personality—not just in how it looks, but also in how it plays. Some are large and open, made for exploration and taking your time. Others are more compact and intense, built for fast action and tactical decision-making.
Time really flies—it feels like just yesterday I posted the last update back in August. Since then, I’ve been quietly working away behind the scenes, and today I wanted to share something special with you: a first look at the different types of maps the game will have.
From the very beginning, I’ve tried to give each map its own personality—not just in how it looks, but also in how it plays. Some are large and open, made for exploration and taking your time. Others are more compact and intense, built for fast action and tactical decision-making.