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Steam News8 May 20261mo ago

Vividerie 0.48 (Patreon Release)

Previous update logs have been exclusive to the Vividerie Discord server - From now on I will post them here on Steam, since several people saw the empty Steam feed and thought the game was abandoned or cancelled.

In this update9

Full notes

Full Vividerie update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes17 additions34 changes1 removal
  • Server
  • Gameplay
  • UI and audio
  • Balance
  • Store
  • Fixes
changedPrevious update logs have been exclusive to the Vividerie Discord server - From now on I will post them here on Steam, since several people saw the empty Steam feed and thought the game was abandoned or cancelled.
addedA new Vividerie update is here!
addedHere's what's new:
addedDungeon 4: Prototype BayPrototype Bay contains 9 brand-new enemies .
changedLocalizationA handful of weeks went into setting up localization systems, and translating all of Vividerie into German .
changedLocalizationMore languages will follow in the coming updates (Currently working with a small localization team for Simplified Chinese !)
player invulnerability-frames4590player invulnerability-frames increased, buff

Vividerie changes

changedPrevious update logs have been exclusive to the Vividerie Discord server - From now on I will post them here on Steam, since several people saw the empty Steam feed and thought the game was abandoned or cancelled.
addedA new Vividerie update is here!
addedHere's what's new:
addedPrototype Bay contains 9 brand-new enemies .
changedA handful of weeks went into setting up localization systems, and translating all of Vividerie into German .

Previous update logs have been exclusive to the Vividerie Discord server - From now on I will post them here on Steam, since several people saw the empty Steam feed and thought the game was abandoned or cancelled.

A new Vividerie update is here!

You can download it here if you support Vividerie development on Patreon.

Here's what's new:

Dungeon 4: Prototype Bay

I'm including an early look at the fourth dungeon in this update - A hostile complex of machinery and flesh, focused on turrets, flying enemies, and terribly-deep pits in the ground.

Prototype Bay contains 9 brand-new enemies.

The fourth boss isn't quite ready yet, so your runs will end before the fight.

Localization

A handful of weeks went into setting up localization systems, and translating all of Vividerie into German.

More languages will follow in the coming updates (Currently working with a small localization team for Simplified Chinese!)

New Items

  • Bloodfire > After dashing, gain +3 Bullet Count for 1 second.

  • Tourmaline Drill > After killing an enemy, gain +25% Damage for 1 second. > Effect duration is additive

  • Solar Module > Gain +3 Relic Charges every time you clear a room without taking any damage.

  • Thaumic Compass > Gain +50% Damage. > Your aim is locked to cardinal directions. > Affects all skills.

  • Solar Module > Gain +3 Relic Charges every time you clear a room without taking any damage.

  • Nyooper > Your dash deals +15 Base Damage.

  • Munchy > Your dash deals +30 Base Damage.

  • Swirly Fuse > Using your Relic launches a ring of 20 firecrackers. > Firecrackers shoot a 10 Damage homing bullet upon explosion.

  • Home-Packed Lunch (technically not new - a previously removed item returning with a new effect) > Heal +1 Heart every time you clear 7 rooms.

  • Cheese (multiple items) > Heal +1 Heart upon purchase. Always shows up in shops and is cheaper than common items.

  • Carbon Copy (Relic)> Gain +3 Relic Charges every time you clear a room without taking any damage.

  • Arcane Electrician's Toolbox (Relic)> Gain +3 Relic Charges every time you clear a room without taking any damage.

Balancing

  • Changed several Rare items to Common: > Sparkler (10% Chance to burn enemies for 3 seconds upon hitting them) > Big Snowflake (10% Chance to slow enemies for 3 seconds upon hitting them) > Rusty Nail (Critical Hits poison enemies for 5 seconds) > Nautilus (Using your Relic resets all of your skills) > Dungeon's Union (Gain +15% Damage against bosses)

  • Increased hitbox size from 4x4 pixels to 6x6

  • Increased player invulnerability-frames from 45 to 90

  • Relics no longer recharge upon entering a boss room or new dungeon

  • Dashing now always deals a consistent 30 damage, as opposed to dealing 12 damage for every frame of your dash while passing through an enemy

  • The Crystal Titan will now always do 3 spiral spins instead of 4

  • Frost Blaster now applies the slowed status effect to enemies

  • Grub Spawners damage themselves a little bit with every gush

  • Nerfed Cerulean Wizards (Crystal Caves)

  • Buffed all items that increase your Secondary & Dash skill rates

  • Buffed Rainbow Gloop: > Larger puddle size + it reapplies short bursts of poison every second

  • Buffed Sub-Zero Molecule Nuke: > Explosion on-death while slowed ⇒ Explosion every time slowed is applied

  • Buffed Book of Names: > +20% Damage to marked enemy ⇒ +50% Damage to marked enemy

  • Buffed Blowgun: > +20% Range ⇒ +30% Range

  • Buffed Little Sog: > no Range increase ⇒ +30% Range

  • Buffed Wolf's Tooth: > 20 Kill cooldown ⇒ 15 Kill cooldown

  • Updated various rooms across all dungeons

Polish/QoL

  • Added an auto-fire toggle (unbound by default)

  • Added additional shadows to enemy bullets for improved visibility

  • Enemy bullets are now cleared after killing a boss

  • Updated Caoutchouc bullet visuals

  • Added custom bullet sprites for Devil's Scythe

  • Renamed the Chilled status effect to Slowed to better convey its effect

  • Updated Slowed status effect color blending

  • Updated flower item bullet trails

  • Updated Revenge description to convey that it triggers upon getting hit, not upon taking damage

  • Revenge effect now stops upon killing a boss

  • Rainbow Gloop can no longer be thrown outside the currently active room

  • Zoomed out the camera a bit

  • Prettified settings JSON for easier editing

User Interface

  • Added trigger flashes, counters, on/off state visuals to item UI

  • Updated nearly all fonts & text shaders

  • Separated GUI Margin settings into horizontal and vertical axes

  • Added a live preview to GUI Margin settings

  • The game window now allows for infinitely wide aspect ratios, but still limits vertical ones

  • Updated the Run Restart hold UI

  • Added "press E to pick up" text to the item chest UI

  • Added a short delay before New Achievement modals can be clicked through

  • Updated map to render enemy dots above treasure chest icons

Sound

  • Added custom SFX to Glut Bombers (Hell)

  • Added Broken Block trigger SFX

  • Added bullet bounce SFX

  • Added an extra SFX layer to bullet bounces when you have Caoutchouc

Other

  • Massively optimized dungeon generation, the rendering of all bullets, particles, as well as items in the UI

  • Updated Blue Cheese to Cardboard Box (new name + sprite)

  • Updated the dash skill's sprite, name, and description to better convey its strong offensive capabilities (This update also removes the dash-direction setting)

  • Added native LiveSplit support for speedrunners (Thank you sam0x2b for working with me on this! Check out their AutoSplitter config vivirun)

Bugfixes

  • Fixed Yummy Chalk description reading"+50% Dash Rate"when it gives +100%

  • Fixed minimap icons getting cut off by the shape of dungeon rooms

  • Fixed dash i-frames overriding player damage i-frames

  • Fixed The Gusherrr crashing the game when you win while it's spewing firecrackers

  • Fixed a crash related to Glut Bombers (Hell) not finding a valid point to throw their bombs onto

  • Fixed a crash related to an interaction between Kugelblitz and Caoutchouc

  • Fixed game crashing when restarting a run via the pause menu

  • Fixed settings not saving in main menu

  • Fixed game cursor not showing up in main menu

  • Fixed cursor not animating in pause menu

  • Fixed long achievement titles & descriptions overlapping the unlocked item in the menu

  • Fixed non-English glyphs not rendering in Patreon supporter credits

  • Fixed "M" key still opening tab map, even when key is rebound

  • Fixed fire hazards shooting bullets through walls during Lygen's (Hell Boss) fight.

Source

Steam News / 8 May 2026

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