In this update9
Full notes
Full Vividerie update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- UI and audio
- Balance
- Store
- Fixes
Vividerie changes
Previous update logs have been exclusive to the Vividerie Discord server - From now on I will post them here on Steam, since several people saw the empty Steam feed and thought the game was abandoned or cancelled.
A new Vividerie update is here!
You can download it here if you support Vividerie development on Patreon.
Here's what's new:
Dungeon 4: Prototype Bay
I'm including an early look at the fourth dungeon in this update - A hostile complex of machinery and flesh, focused on turrets, flying enemies, and terribly-deep pits in the ground.
Prototype Bay contains 9 brand-new enemies.
The fourth boss isn't quite ready yet, so your runs will end before the fight.
Localization
A handful of weeks went into setting up localization systems, and translating all of Vividerie into German.
More languages will follow in the coming updates (Currently working with a small localization team for Simplified Chinese!)
New Items
Bloodfire > After dashing, gain +3 Bullet Count for 1 second.
Tourmaline Drill > After killing an enemy, gain +25% Damage for 1 second. > Effect duration is additive
Solar Module > Gain +3 Relic Charges every time you clear a room without taking any damage.
Thaumic Compass > Gain +50% Damage. > Your aim is locked to cardinal directions. > Affects all skills.
Solar Module > Gain +3 Relic Charges every time you clear a room without taking any damage.
Nyooper > Your dash deals +15 Base Damage.
Munchy > Your dash deals +30 Base Damage.
Swirly Fuse > Using your Relic launches a ring of 20 firecrackers. > Firecrackers shoot a 10 Damage homing bullet upon explosion.
Home-Packed Lunch (technically not new - a previously removed item returning with a new effect) > Heal +1 Heart every time you clear 7 rooms.
Cheese (multiple items) > Heal +1 Heart upon purchase. Always shows up in shops and is cheaper than common items.
Carbon Copy (Relic)> Gain +3 Relic Charges every time you clear a room without taking any damage.
Arcane Electrician's Toolbox (Relic)> Gain +3 Relic Charges every time you clear a room without taking any damage.
Balancing
Changed several Rare items to Common: > Sparkler (10% Chance to burn enemies for 3 seconds upon hitting them) > Big Snowflake (10% Chance to slow enemies for 3 seconds upon hitting them) > Rusty Nail (Critical Hits poison enemies for 5 seconds) > Nautilus (Using your Relic resets all of your skills) > Dungeon's Union (Gain +15% Damage against bosses)
Increased hitbox size from 4x4 pixels to 6x6
Increased player invulnerability-frames from 45 to 90
Relics no longer recharge upon entering a boss room or new dungeon
Dashing now always deals a consistent 30 damage, as opposed to dealing 12 damage for every frame of your dash while passing through an enemy
The Crystal Titan will now always do 3 spiral spins instead of 4
Frost Blaster now applies the slowed status effect to enemies
Grub Spawners damage themselves a little bit with every gush
Nerfed Cerulean Wizards (Crystal Caves)
Buffed all items that increase your Secondary & Dash skill rates
Buffed Rainbow Gloop: > Larger puddle size + it reapplies short bursts of poison every second
Buffed Sub-Zero Molecule Nuke: > Explosion on-death while slowed ⇒ Explosion every time slowed is applied
Buffed Book of Names: > +20% Damage to marked enemy ⇒ +50% Damage to marked enemy
Buffed Blowgun: > +20% Range ⇒ +30% Range
Buffed Little Sog: > no Range increase ⇒ +30% Range
Buffed Wolf's Tooth: > 20 Kill cooldown ⇒ 15 Kill cooldown
Updated various rooms across all dungeons
Polish/QoL
Added an auto-fire toggle (unbound by default)
Added additional shadows to enemy bullets for improved visibility
Enemy bullets are now cleared after killing a boss
Updated Caoutchouc bullet visuals
Added custom bullet sprites for Devil's Scythe
Renamed the Chilled status effect to Slowed to better convey its effect
Updated Slowed status effect color blending
Updated flower item bullet trails
Updated Revenge description to convey that it triggers upon getting hit, not upon taking damage
Revenge effect now stops upon killing a boss
Rainbow Gloop can no longer be thrown outside the currently active room
Zoomed out the camera a bit
Prettified settings JSON for easier editing
User Interface
Added trigger flashes, counters, on/off state visuals to item UI
Updated nearly all fonts & text shaders
Separated GUI Margin settings into horizontal and vertical axes
Added a live preview to GUI Margin settings
The game window now allows for infinitely wide aspect ratios, but still limits vertical ones
Updated the Run Restart hold UI
Added "press E to pick up" text to the item chest UI
Added a short delay before New Achievement modals can be clicked through
Updated map to render enemy dots above treasure chest icons
Sound
Added custom SFX to Glut Bombers (Hell)
Added Broken Block trigger SFX
Added bullet bounce SFX
Added an extra SFX layer to bullet bounces when you have Caoutchouc
Other
Massively optimized dungeon generation, the rendering of all bullets, particles, as well as items in the UI
Updated Blue Cheese to Cardboard Box (new name + sprite)
Updated the dash skill's sprite, name, and description to better convey its strong offensive capabilities (This update also removes the dash-direction setting)
Added native LiveSplit support for speedrunners (Thank you sam0x2b for working with me on this! Check out their AutoSplitter config vivirun)
Bugfixes
Fixed Yummy Chalk description reading"+50% Dash Rate"when it gives +100%
Fixed minimap icons getting cut off by the shape of dungeon rooms
Fixed dash i-frames overriding player damage i-frames
Fixed The Gusherrr crashing the game when you win while it's spewing firecrackers
Fixed a crash related to Glut Bombers (Hell) not finding a valid point to throw their bombs onto
Fixed a crash related to an interaction between Kugelblitz and Caoutchouc
Fixed game crashing when restarting a run via the pause menu
Fixed settings not saving in main menu
Fixed game cursor not showing up in main menu
Fixed cursor not animating in pause menu
Fixed long achievement titles & descriptions overlapping the unlocked item in the menu
Fixed non-English glyphs not rendering in Patreon supporter credits
Fixed "M" key still opening tab map, even when key is rebound
Fixed fire hazards shooting bullets through walls during Lygen's (Hell Boss) fight.
Source
Changelog.gg summarizes and formats this update. How we read updates.
