HomeGamesUpdatesPricingMethodology
Steam News29 June 20261mo ago

Balance & Optimisation Changes

Balance & Optimisation Thank you for playing the demo, and if you haven't, now is a great time! Unfortunately the demo had pacing issues and optimisation issues.

In this update3

Full notes

Full Vivid Intrusion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions2 changes1 removal
  • Balance
  • Fixes
  • Gameplay
  • UI and audio
addedBalance & OptimisationThank you for playing the demo, and if you haven't, now is a great time! Unfortunately the demo had pacing issues and optimisation issues. This update seeks to fix most of that, and also generally improve the quality of the game. The next updates will be focused on adding more items, enemies, bosses, and arena modifiers!
changedBalanceEnemies spawn in a much more "wave" like fashion. This improves the late-game by preventing a constant spam of enemies
addedBalanceAdded limits to how many of 1 enemy type can be alive
changedBalanceTweaked item cost for better balance and pacing
fixedOptimisationFixed various enemies causing massive physics lag when intersecting
removedOptimisationRemoved physics calculations from exp crystals, as this caused lag

Vivid Intrusion changes

addedThank you for playing the demo, and if you haven't, now is a great time! Unfortunately the demo had pacing issues and optimisation issues. This update seeks to fix most of that, and also generally improve the quality of the game. The next updates will be focused on adding more items, enemies, bosses, and arena modifiers!
changedEnemies spawn in a much more "wave" like fashion. This improves the late-game by preventing a constant spam of enemies
addedAdded limits to how many of 1 enemy type can be alive
changedTweaked item cost for better balance and pacing
fixedFixed various enemies causing massive physics lag when intersecting

Balance & Optimisation

Thank you for playing the demo, and if you haven't, now is a great time! Unfortunately the demo had pacing issues and optimisation issues. This update seeks to fix most of that, and also generally improve the quality of the game. The next updates will be focused on adding more items, enemies, bosses, and arena modifiers!

Balance

  • Enemies spawn in a much more "wave" like fashion. This improves the late-game by preventing a constant spam of enemies

  • Added limits to how many of 1 enemy type can be alive

  • Tweaked item cost for better balance and pacing

Optimisation

  • Fixed various enemies causing massive physics lag when intersecting

  • Removed physics calculations from exp crystals, as this caused lag

Other

  • New "Slicer" enemy

  • Armored enemies now deflect instead of absorbing bullets

  • Added tutorial

  • Added new main menu music

  • Tweaks to starting stats

  • Added spawning sounds for enemies

  • ...many other small tweaks

Source

Steam News / 29 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.