What changed
0 fixes0 additions0 changes1 removal
removedIn the LA and night time environments you'll now find barrels you can grab and drop to climb on to reach higher areas of the wall. Grab using left grip - teleport has been reassigned to right touch pad. Some users reported the trigger dead zone being too narrow which resulted in a constantly spraying can. The dead zone is now much wider. The lower two quality levels for the game had perfectly flat walls (no normal maps) - these levels have been removed. Any users that were unknowingly stuck on these levels will see massive graphical improvements.
ViveSpray changes
removedIn the LA and night time environments you'll now find barrels you can grab and drop to climb on to reach higher areas of the wall. Grab using left grip - teleport has been reassigned to right touch pad. Some users reported the trigger dead zone being too narrow which resulted in a constantly spraying can. The dead zone is now much wider. The lower two quality levels for the game had perfectly flat walls (no normal maps) - these levels have been removed. Any users that were unknowingly stuck on these levels will see massive graphical improvements.
In the LA and night time environments you'll now find barrels you can grab and drop to climb on to reach higher areas of the wall. Grab using left grip - teleport has been reassigned to right touch pad. Some users reported the trigger dead zone being too narrow which resulted in a constantly spraying can. The dead zone is now much wider. The lower two quality levels for the game had perfectly flat walls (no normal maps) - these levels have been removed. Any users that were unknowingly stuck on these levels will see massive graphical improvements.