Full notes
Full VITRIOL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Balance
- Gameplay
- Workshop
Next Fest is a wrap!
It's no secret that Vitriol is VERY early in development - and Next Fest saw our largest player spike so far. The goal was to double our wishlists — but instead, we nearly tripled them.
With it came heaps of feedback and suggestions that I've been digging through.
If you've played the demo at all, we’d love to hear from you — either leave a review on the demo, or join our Discord and let us know your thoughts!
Thanks for being part of the early journey.
BURN AND FALLOW.
--------------------- Shoutout to NinjaGuy VR for covering the project in his next fest overview! https://www.youtube.com/watch?v=oLdStYrDgVE ----------------------
PATCH NOTES:
NEW RETICLE METHOD - (Now For Individual Eyes) ADDED Weapon Bench TUTORIAL BUTTON
Added "Mag/Mod: Next Page" To all books Level 2 Books Rewritten Level 2 Out of Bounds & CheckPoint error, Fixed
Various Tiny lil level visual fixes
Hand has to be 1 meter away for 0.8 seconds to reset Instead of instantly(Fixes some recoil problems)
Level 4 Boss(Hound) now attacks instantly after spawning Grapple Reticle No longer shows up if Not unlocked
Weapon Bench Visual Error & Slight changes to red text Weapon Bench, added teleport triggers in grooves of the sliders Exiting Weapon Bench disables secondary physics barrels Grabbing Weapon Bench Drawers now change the screen & slider Python Mag Swap Screw grab point & animations
Python shot radius & power now affected by damage Increased Python Krait Magazine Recoil Pentagon(Krait) QuickLoader Visual Error & Environmental Collisions Python Krait, you can no longer shoot whilst spinning since you are holding down hammer button Angular velocity is reset when grabing a spinning python Python & Spin & Parry Tutorial Tweaks (Temporary, A larger Overhaul will be coming to better prepare new players before enemies spawn)
Source
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