Full notes
Full VITAL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Performance
VITAL changes
This patch contains major changes to VITAL. The biggest changes are the game's graphical. Colors are now more vibrant and the vegetation has become more detailed. There has also been some QoL updates, in the list below I will present the most prominent changes and fixes.
Added
Controller support
Updated graphics
Better vegetation (New and more trees)
Changes
The player now has decreased acceleration, meaning that precision movement is now easier.
The player can now jump 30 units higher, this should make some platforming easier and jump on cubes easier as well
Higher cube mass and less angular physics, this should help with some precision placement
The cube is now positioned in the center and transparent to make it easier for precision placement
The cube will now also reflect lasers while the player is holding the cube, this should also make precision aiming easier
Removed annoying end part from level 13
Optimizations
Translucent materials have been overhauled and should be less taxing on low end GPUs
Until next time Frozen Helm out
Source
Changelog.gg summarizes and formats this update. How we read updates.
