Full notes
Full Visual Out update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
This version of Visual Out contains an extra menu with options for aiding accessibility and speedrunning. This updates adds options for:
Map Assist mode that adds placement and item markers to the pause menu map
Always-On HUD for people who prefer a more traditional UI experience
Invincibility Mode
Infinite Energy Mode
Manual Text Advance mode for people having trouble reading on-screen dialogue
On-Screen Timer
Cutscene Skip mode for speedruns
Seeded Glyph Rooms, making speedruns more consistent between runs
Source
Changelog.gg summarizes and formats this update. How we read updates.
