Full notes
Full Visceral Cubes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Visceral Cubes changes
Visceral Cubes 1.0 is now online!
Visceral Cubes is now available, grab it while the launch discount lasts! Don't hesitate to post about any bug you find. We will still be working on balancing the game difficulty, such things as the sigh range, speed and awareness of the enemies may change in the upcoming days. For now, we just recommend you to avoid getting too close to the enemies and run if you are spotted. We hope to also add new features to the core mechanics hoping to increase the enjoyment of the game and the upcoming DLC.
Incoming New stuff and fixes
Elevator bug fix.First DLC
Difficulty related changes.
Better pathfinding for the enemies.
Performance Improvements
Words from the devs
As always we will fix any bug you post in the bugs thread, fill it to your heart content.
We are experimenting with a rear camera hoping to give the player more awareness of how is he being chased.
And as always, thanks for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
