Full notes
Full Visage update
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What changed
- Events
- Fixes
- Performance
- Gameplay
Hi there wonderful people,
Today we're releasing a new patch that will fix a variety of bugs, and we're adding more autosave slots and a progression % displayed when hovering a save, so that it's a bit easier to manage progression, or missed events/details. The progression % only takes mandatory events in consideration.
Here's a rundown of what is fixed in this patch:
Fixed a problem where players could get stuck because of a weird giant doors scaling bug.
Fixed a crash that could occur while navigation in the Key Bind UI. Players will now be able to properly map the arrow keys.
Fixed a bug where the player could enable the stress meter where it was supposed to be disabled.
Fixed a bug where the player could be teleported in the basement when leaving the
tunnel under the mirror room
.
Added 3 additional auto-save slots.
Added new safety checks that will prevent doors from getting stuck for no apparent reason.
That's it for this patch. Thank you to everyone who contributed with bug reports!
A wonderful day to you all!
Source
Changelog.gg summarizes and formats this update. How we read updates.
