Greetings, Virus Busters! Welcome to the second big Virus Infinite update! Firstly, big thanks to all people playing the game, sharing their feedback, new ideas and encountered bugs.
In this update9
Full notes
Full Virus Infinite update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix4 additions1 change0 removals
Gameplay
Balance
UI and audio
addedGreetings, Virus Busters!Welcome to the second big Virus Infinite update! Firstly, big thanks to all people playing the game, sharing their feedback, new ideas and encountered bugs. This game would have never be as good without you. This is the second of four planned major updates for Virus Infinite.
addedGreetings, Virus Busters!Note: we have changed our version calculation from 1.x.x to 0.x.x because it could be misleading for players that game is already fully finished, but we have much more ideas to add before the final release.
changedGlobal leaderboardsCompare your progress with other player in 4 categories: Infinite score, Infinite destroyed viruses, Infinite reached depth, Classic score. (As this is still early access version, there might be leaderboards reset after final release. We also may balance scores multipliers from time to time, to achieve as fair experience as possible).
addedNeat Tweaks for a Better Experience:Change version calculation from 1.x.x to 0.x.x -Make viruses spawn lower on the arena in Infinite mode -Add "Play again" button to the End Game screen -Improve disappearing effect for destroyed pills -Add more detailed description of each mode in game details screen -Change calculations for viruses spawn rate, so game play is smoother and arena is not flooded with viruses too fast -Add "recommended" text to Infinite play mode - we have noticed that many of our players tried only Classic mode, which is legacy mode without new features. So we would like to emphasize that Infinite mode is the default one.
fixedBugfixes:Fix bug that sometimes after moving lift down, next spawned pill would fall very quickly -Fix very rare bug that sometimes 4 pills of the same color wouldn't be destroyed -Fix bug that after restarting game, music would be restarted once immediately and second time after 2 seconds
addedBugfixes:We really hope that you will enjoy this update! Please share your feedback - we are always more than happy to get new ideas from our community.
Virus Infinite changes
addedWelcome to the second big Virus Infinite update! Firstly, big thanks to all people playing the game, sharing their feedback, new ideas and encountered bugs. This game would have never be as good without you. This is the second of four planned major updates for Virus Infinite.
addedNote: we have changed our version calculation from 1.x.x to 0.x.x because it could be misleading for players that game is already fully finished, but we have much more ideas to add before the final release.
changedCompare your progress with other player in 4 categories: Infinite score, Infinite destroyed viruses, Infinite reached depth, Classic score. (As this is still early access version, there might be leaderboards reset after final release. We also may balance scores multipliers from time to time, to achieve as fair experience as possible).
addedChange version calculation from 1.x.x to 0.x.x -Make viruses spawn lower on the arena in Infinite mode -Add "Play again" button to the End Game screen -Improve disappearing effect for destroyed pills -Add more detailed description of each mode in game details screen -Change calculations for viruses spawn rate, so game play is smoother and arena is not flooded with viruses too fast -Add "recommended" text to Infinite play mode - we have noticed that many of our players tried only Classic mode, which is legacy mode without new features. So we would like to emphasize that Infinite mode is the default one.
fixedFix bug that sometimes after moving lift down, next spawned pill would fall very quickly -Fix very rare bug that sometimes 4 pills of the same color wouldn't be destroyed -Fix bug that after restarting game, music would be restarted once immediately and second time after 2 seconds
Greetings, Virus Busters!
Welcome to the second big Virus Infinite update! Firstly, big thanks to all people playing the game, sharing their feedback, new ideas and encountered bugs. This game would have never be as good without you. This is the second of four planned major updates for Virus Infinite.
Note: we have changed our version calculation from 1.x.x to 0.x.x because it could be misleading for players that game is already fully finished, but we have much more ideas to add before the final release.
Main new features:
Player skills
Bring with you 1 skill of each type: attack, utility, defense, and gain even more deadly power against viruses. Destroy viruses of each color to fuel your energy power bars.
Player levels
Gain experience and level up your account to unlock even deadlier skills! For now 10 lvl is max.
Global leaderboards
Compare your progress with other player in 4 categories: Infinite score, Infinite destroyed viruses, Infinite reached depth, Classic score. (As this is still early access version, there might be leaderboards reset after final release. We also may balance scores multipliers from time to time, to achieve as fair experience as possible).
Full list of changes:
Features:
-12 unique player skills (previous power pill is now one of the skills) -Player can gain experience and level up unlocking skills. -Global leaderboards -Fancy loading screen after opening the game -Profile tab in main menu
Neat Tweaks for a Better Experience:
-Change version calculation from 1.x.x to 0.x.x -Make viruses spawn lower on the arena in Infinite mode -Add "Play again" button to the End Game screen -Improve disappearing effect for destroyed pills -Add more detailed description of each mode in game details screen -Change calculations for viruses spawn rate, so game play is smoother and arena is not flooded with viruses too fast -Add "recommended" text to Infinite play mode - we have noticed that many of our players tried only Classic mode, which is legacy mode without new features. So we would like to emphasize that Infinite mode is the default one.
Bugfixes:
-Fix bug that sometimes after moving lift down, next spawned pill would fall very quickly -Fix very rare bug that sometimes 4 pills of the same color wouldn't be destroyed -Fix bug that after restarting game, music would be restarted once immediately and second time after 2 seconds
We really hope that you will enjoy this update! Please share your feedback - we are always more than happy to get new ideas from our community.