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Steam News19 May 20206y ago

VirtuaVerse v. 1.07 - Changelog

[Apartment / Bike Scene / Pill Street / Slums] Fixed a texture glitch happening when playing at a very high resolution [Metro / Station] Fixed ambience sound loop [Slums] Fixed the annoying bike getting stuck bug.

Full notes

Full VirtuaVerse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

22 fixes1 addition0 changes2 removals
  • Fixes
  • UI and audio
  • Workshop
  • Gameplay
fixed[Apartment / Bike Scene / Pill Street / Slums] Fixed a texture glitch happening when playing at a very high resolution
fixed[Metro / Station] Fixed ambience sound loop
fixed[Slums] Fixed the annoying bike getting stuck bug.
fixed[Pill Street] Fixed: "Raining ambience sound stops abruptly after the "Prospect getting killed" cutscene, while image slowly fades to black."
fixed[Drone Race] Fixed background SFX length
fixed[Drone Race] Fixed: "No sound of overheated drone (2 sounds, start of overheat and its loop)."

VirtuaVerse changes

fixed[Apartment / Bike Scene / Pill Street / Slums] Fixed a texture glitch happening when playing at a very high resolution
fixed[Metro / Station] Fixed ambience sound loop
fixed[Slums] Fixed the annoying bike getting stuck bug.
fixed[Pill Street] Fixed: "Raining ambience sound stops abruptly after the "Prospect getting killed" cutscene, while image slowly fades to black."
fixed[Drone Race] Fixed background SFX length
  • [Apartment / Bike Scene / Pill Street / Slums] Fixed a texture glitch happening when playing at a very high resolution

  • [Metro / Station] Fixed ambience sound loop

  • [Slums] Fixed the annoying bike getting stuck bug.

  • [Pill Street] Fixed: "Raining ambience sound stops abruptly after the

    "Prospect getting killed" cutscene, while image slowly fades to black."

  • [Drone Race] Fixed background SFX length

  • [Drone Race] Fixed: "No sound of overheated drone (2 sounds, start of overheat and its loop)."

  • [Bus] Fixed: "Ambience sound stops when you look at drummers comic (close-up scene)"

  • [Jungle] Fixed: "You can hear a fraction of some sound when you go out of the workshop"

  • [Iceland / Cave Door Pc] Fixed gates opening sfx

  • [Underwater / Missile Base] Fixed: "Monster's roar sound clips, set it a little lower volume"

  • [Underwater / Missile Base Control Room] Fixed: "If you interact with Missile Control Center, you'll see some processing on the screen and then a red line appears and a sound of error plays, that works perfect. But when you insert floppy, the error sound plays earlier that the read line comes."

  • [Underwater / Boat] Fixed: "Boat ambience loop doesn't stop (but it should) after the Monster sinks the boat"

  • [Space / Elevator Main Hall] Fixed: "Ambience sound loops with some pause between cycles"

  • [Space / AI Menu] Fixed sfx

  • [Space / Medical Bay] Fixed some sfx

  • [Space / AVR Drawing mode] Removed wrong SFX

  • [Engine] Fixed: "The inventory icon (bag at the top left of the screen) is showing in the menu and cutscenes."

  • [Squat] Fixed non translated speech in the LayingGuyConv

  • [Restaurant] Fixed some bugs in the food puzzle

  • [Restaurant] Polished some sprites

  • [Ending Credits] Added Italian translation

  • [Ending Credits] Fixed: scroll position at the end

  • [Underwater / Missile Base Corridor] Fixed: "Sound of Jay calling HQ is out of sync: the last bleep of it should sound when Ramirez appears on the screen."

  • [Pause Menu] Save menu is now disabled instead of invisible during cutscenes

  • [Hotspot] Fixed

    Ghost of the Navigator hotspot label in Spanish / Italian

  • [Space / Tourist Point] Fixed:

    "Flesh not visible in the station after getting dechipped"

Source

Steam News / 19 May 2020

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