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Steam News28 January 20265mo ago

Update v1.2.0

Today I'm rolling out update v1.2 for Virtual Fighter Maneuvers. This update is mainly in preparation for the first "official" ranked season which will begin in a few days.

In this update6

Full notes

Full Virtual Fighter Maneuvers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes8 additions10 changes0 removals
  • Events
  • Gameplay
  • Server
  • Fixes
  • UI and audio
changedToday I'm rolling out update v1.2 for Virtual Fighter Maneuvers. This update is mainly in preparation for the first "official" ranked season which will begin in a few days. Part of what was involved with this update is switching over to a different database host for the leaderboard, so I apologize for any loss of match records in the last couple of hours.
addedThe new database allows me to record and display more match stats in the game (and soon on a match tracking website).
changedThe pre-season will continue to run for a few days while I make sure everything is working as intended. You'll only see the new records and extra stats for matches starting in v1.2.
changedI've also made a few changes to reduce unnecessary disconnections during matches, along with various bug fixes. I will continue to push patches throughout the ranked season if any new or existing issues pop up after the update. Enjoy!
fixedGeneralFixed mirrored rank decals/patches
changedGeneralImproved radar vertical scan rate and effectiveness

Virtual Fighter Maneuvers changes

changedToday I'm rolling out update v1.2 for Virtual Fighter Maneuvers. This update is mainly in preparation for the first "official" ranked season which will begin in a few days. Part of what was involved with this update is switching over to a different database host for the leaderboard, so I apologize for any loss of match records in the last couple of hours.
addedThe new database allows me to record and display more match stats in the game (and soon on a match tracking website).
changedThe pre-season will continue to run for a few days while I make sure everything is working as intended. You'll only see the new records and extra stats for matches starting in v1.2.
changedI've also made a few changes to reduce unnecessary disconnections during matches, along with various bug fixes. I will continue to push patches throughout the ranked season if any new or existing issues pop up after the update. Enjoy!
fixedFixed mirrored rank decals/patches

Today I'm rolling out update v1.2 for Virtual Fighter Maneuvers. This update is mainly in preparation for the first "official" ranked season which will begin in a few days. Part of what was involved with this update is switching over to a different database host for the leaderboard, so I apologize for any loss of match records in the last couple of hours.

The new database allows me to record and display more match stats in the game (and soon on a match tracking website).

The pre-season will continue to run for a few days while I make sure everything is working as intended. You'll only see the new records and extra stats for matches starting in v1.2.

I've also made a few changes to reduce unnecessary disconnections during matches, along with various bug fixes. I will continue to push patches throughout the ranked season if any new or existing issues pop up after the update. Enjoy!

v1.2.0

General

  • Fixed mirrored rank decals/patches

  • Improved radar vertical scan rate and effectiveness

  • Fixed: Out of ammo countdown would begin while missiles are still in the air

  • Fixed: radar could be notched without ground clutter

  • Reduced radar ground clutter effect to zero below 2km distance

  • Fixed various minor errors

  • Fixed: unable to launch if Remote Config times out (unable to fetch ranked server version)

  • Added game credits

  • Increased altitude ceiling to 40,000ft

  • Decreased High Altitude start height to 25,000ft

  • Fixed: bullets spawned behind where they're supposed to

  • Added mach vapor cone effect

Cockpit

  • Fixed: HUD AoA number clips when 3 chars or more

Multiplayer

  • Fixed disconnects caused by hanging from saving replays

  • Fixed potential case where player joins while match is starting and spawns underground

  • Reduce disconnecting players with unstable connection

  • Fixed an error when leaving a lobby

Ranked

  • Changed ranked leaderboard backend to be more flexible and reliable

  • Fixed: Ace rank patches were offset by one rank (#2 got #1 Ace patch, etc)

  • Disable ranked mode when playing from non-owner account (Steam Family Sharing)

  • Show potential score rewards and penalties before match

  • Added buttons to cycle through pages of top leaderboard entries

  • Added button to view own player stats in main ranked menu

  • Added kill/death ratio to player stats (was not previously tracked)

  • Added recent match history display

  • Fixed potential cause of player being stuck in darkness after joining ranked match

  • Add ranked patch next to name in player lineup cards

Replay Viewer

  • Sorted replays by date

  • Added specific energy graph

  • Show match player stats in saved replay

  • Fixed error when rename is cancelled

  • Fixed: error popup gets stuck when a replay is deleted

Source

Steam News / 28 January 2026

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