In this update6
Full notes
Full Virtual Fighter Maneuvers update
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What changed
- Events
- Gameplay
- Server
- Fixes
- UI and audio
Virtual Fighter Maneuvers changes
Today I'm rolling out update v1.2 for Virtual Fighter Maneuvers. This update is mainly in preparation for the first "official" ranked season which will begin in a few days. Part of what was involved with this update is switching over to a different database host for the leaderboard, so I apologize for any loss of match records in the last couple of hours.
The new database allows me to record and display more match stats in the game (and soon on a match tracking website).
The pre-season will continue to run for a few days while I make sure everything is working as intended. You'll only see the new records and extra stats for matches starting in v1.2.
I've also made a few changes to reduce unnecessary disconnections during matches, along with various bug fixes. I will continue to push patches throughout the ranked season if any new or existing issues pop up after the update. Enjoy!
v1.2.0
General
Fixed mirrored rank decals/patches
Improved radar vertical scan rate and effectiveness
Fixed: Out of ammo countdown would begin while missiles are still in the air
Fixed: radar could be notched without ground clutter
Reduced radar ground clutter effect to zero below 2km distance
Fixed various minor errors
Fixed: unable to launch if Remote Config times out (unable to fetch ranked server version)
Added game credits
Increased altitude ceiling to 40,000ft
Decreased High Altitude start height to 25,000ft
Fixed: bullets spawned behind where they're supposed to
Added mach vapor cone effect
Cockpit
Fixed: HUD AoA number clips when 3 chars or more
Multiplayer
Fixed disconnects caused by hanging from saving replays
Fixed potential case where player joins while match is starting and spawns underground
Reduce disconnecting players with unstable connection
Fixed an error when leaving a lobby
Ranked
Changed ranked leaderboard backend to be more flexible and reliable
Fixed: Ace rank patches were offset by one rank (#2 got #1 Ace patch, etc)
Disable ranked mode when playing from non-owner account (Steam Family Sharing)
Show potential score rewards and penalties before match
Added buttons to cycle through pages of top leaderboard entries
Added button to view own player stats in main ranked menu
Added kill/death ratio to player stats (was not previously tracked)
Added recent match history display
Fixed potential cause of player being stuck in darkness after joining ranked match
Add ranked patch next to name in player lineup cards
Replay Viewer
Sorted replays by date
Added specific energy graph
Show match player stats in saved replay
Fixed error when rename is cancelled
Fixed: error popup gets stuck when a replay is deleted
Source
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