In this update3
Full notes
Full ViRo Playspace update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Compatibility
- UI and audio
- Workshop
ViRo Playspace changes
A Big Update for ViRo Playspace
Hello everyone!
It's been a while since our last major update, and we've been hard at work behind the scenes. This release focuses on improving the overall experience while laying the foundation for some of the biggest features we've ever attempted.
Most importantly...
We're finally putting the "Space" into ViRo Playspace.
Multiplayer development is moving forward, and while it's taking longer than expected, the systems being built now are what will power the future of ViRo Playspace. Character customization, visit interesting places, and tons of interactions, some more lewd than others ;)
Detailed notes are found near the bottom of this post.
New Quickie Experience
We're excited to welcome Ela Darling's return to ViRo Playspace!
A brand new Quickie featuring motion capture performed by Ela Darling is now available inside the Quickies section. Consider this a bit of bonus content before the much larger experience is released.
It also introduces several new technologies including:
New toe curl animation system
Experimental gaze-to-select interactions
Improved haptics
Better interaction systems
Be sure to give it a try!
Motion Capture News
One of our own branched out as her own indie and has officially launched MoCap Mistress!
Using our professional motion capture studio, she's producing high-quality animation assets for developers and creators.
Those improvements don't just benefit outside creators-they're also helping improve animation quality throughout ViRo Playspace.
Major Improvements
This update includes a huge number of fixes and quality-of-life improvements, including:
VR & Controller Improvements
Fixed Intiface toy detection. You should no longer need to reset Intiface when running ViRo Playspace
Improved controller vibration support
Optional controller vibration toggle
Auto VR sleep / wake support when using Steam Link
Better performance when running without an active headset
More robust controller compatibility
Additional VR settings
Gyroscope support for compatible controllers
Removed unnecessary VR laser pointers while menus are closed
Gameplay Improvements
Fixed menu buttons occasionally becoming unresponsive
Fixed Play button issues after leaving experiences
Smoother video haptics
Video file browser now renders correctly
Reduced intro scene brightness
Improved Steam Deck performance
Better Patreon integration
Under the Hood
We've also fixed several engine-level issues, including Unity virtual mouse input problems, while continuing to optimize performance across the project.
Multiplayer Progress
Although these systems aren't public just yet, development is progressing on:
Multiplayer Spaces
Invite friends
Join public spaces
Player management
Character customization
Networked interactions
Permission system
Chat
Steam Workshop support
Workshop Characters
Workshop Accessories
Workshop Spaces
Universal wig system
Accessory attachment system
Networked animation
Interactive Game Objects (IGO)
We've also dramatically expanded our internal animation tools, making it faster than ever to create high-quality experiences for future updates.
Looking Ahead
This update represents months of work—not only improving today's experience but building the technology needed for tomorrow.
There's still a lot to do before multiplayer is ready, but we're excited to finally start sharing our progress.
Thank you all for sticking with us through the ups and downs of development.
Source
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