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Steam News20 July 20261mo ago

Update 7-20-26: Putting the "Space" into ViRo Playspace, New Quickie, Many Fixes

A Big Update for ViRo Playspace Hello everyone! It's been a while since our last major update, and we've been hard at work behind the scenes.

In this update3

Full notes

Full ViRo Playspace update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions17 changes1 removal
  • Gameplay
  • Fixes
  • Performance
  • Compatibility
  • UI and audio
  • Workshop
addedNew Quickie ExperienceA brand new Quickie featuring motion capture performed by Ela Darling is now available inside the Quickies section. Consider this a bit of bonus content before the much larger experience is released.
addedNew Quickie ExperienceIt also introduces several new technologies including:
addedNew Quickie ExperienceNew toe curl animation system
changedNew Quickie ExperienceImproved haptics
changedMotion Capture NewsThose improvements don't just benefit outside creators-they're also helping improve animation quality throughout ViRo Playspace.
changedMajor ImprovementsThis update includes a huge number of fixes and quality-of-life improvements, including:

ViRo Playspace changes

addedA brand new Quickie featuring motion capture performed by Ela Darling is now available inside the Quickies section. Consider this a bit of bonus content before the much larger experience is released.
addedIt also introduces several new technologies including:
addedNew toe curl animation system
changedImproved haptics
changedThose improvements don't just benefit outside creators-they're also helping improve animation quality throughout ViRo Playspace.

A Big Update for ViRo Playspace

Hello everyone!

It's been a while since our last major update, and we've been hard at work behind the scenes. This release focuses on improving the overall experience while laying the foundation for some of the biggest features we've ever attempted.

Most importantly...

We're finally putting the "Space" into ViRo Playspace.

Multiplayer development is moving forward, and while it's taking longer than expected, the systems being built now are what will power the future of ViRo Playspace. Character customization, visit interesting places, and tons of interactions, some more lewd than others ;)

Detailed notes are found near the bottom of this post.

New Quickie Experience

We're excited to welcome Ela Darling's return to ViRo Playspace!

A brand new Quickie featuring motion capture performed by Ela Darling is now available inside the Quickies section. Consider this a bit of bonus content before the much larger experience is released.

It also introduces several new technologies including:

  • New toe curl animation system

  • Experimental gaze-to-select interactions

  • Improved haptics

  • Better interaction systems

Be sure to give it a try!

Motion Capture News

One of our own branched out as her own indie and has officially launched MoCap Mistress!

Using our professional motion capture studio, she's producing high-quality animation assets for developers and creators.

Those improvements don't just benefit outside creators-they're also helping improve animation quality throughout ViRo Playspace.

Major Improvements

This update includes a huge number of fixes and quality-of-life improvements, including:

VR & Controller Improvements

  • Fixed Intiface toy detection. You should no longer need to reset Intiface when running ViRo Playspace

  • Improved controller vibration support

  • Optional controller vibration toggle

  • Auto VR sleep / wake support when using Steam Link

  • Better performance when running without an active headset

  • More robust controller compatibility

  • Additional VR settings

  • Gyroscope support for compatible controllers

  • Removed unnecessary VR laser pointers while menus are closed

Gameplay Improvements

  • Fixed menu buttons occasionally becoming unresponsive

  • Fixed Play button issues after leaving experiences

  • Smoother video haptics

  • Video file browser now renders correctly

  • Reduced intro scene brightness

  • Improved Steam Deck performance

  • Better Patreon integration

Under the Hood

We've also fixed several engine-level issues, including Unity virtual mouse input problems, while continuing to optimize performance across the project.

Multiplayer Progress

Although these systems aren't public just yet, development is progressing on:

  • Multiplayer Spaces

  • Invite friends

  • Join public spaces

  • Player management

  • Character customization

  • Networked interactions

  • Permission system

  • Chat

  • Steam Workshop support

  • Workshop Characters

  • Workshop Accessories

  • Workshop Spaces

  • Universal wig system

  • Accessory attachment system

  • Networked animation

  • Interactive Game Objects (IGO)

We've also dramatically expanded our internal animation tools, making it faster than ever to create high-quality experiences for future updates.

Looking Ahead

This update represents months of work—not only improving today's experience but building the technology needed for tomorrow.

There's still a lot to do before multiplayer is ready, but we're excited to finally start sharing our progress.

Thank you all for sticking with us through the ups and downs of development.

Source

Steam News / 20 July 2026

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