Full notes
Full Virballs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
Build 0.2.1-EA
The first December update is here! We’ve added a few quality of life updates as well as some fixes.
New Stuff:
New Atom Update Release! - Finally those atoms have meaning! Once you collect enough of them, you’ll be able to overcharge! This gives you damage and speed bonuses in combat.
Added a tutorial for atom overcharge and atom completion
Added threshold atom completion UI to top right of screen
Pressing ‘X’, will activate atom overcharge
Removed atom completion score in the Achievements screen and replaced it with earning badge instead
Added a “Collection Badge Obtained” popup – This lets you know that you’ve collected enough atoms to complete the level. (At least 90%)
Added Capsule Boss music
Updated world map music
QOL Fixes
Added Skins Menu to the Pause Menu for better visibility (It was previously in options menu)
We gave the Air Virball a little makeover. He looks better now.
Bug Fixes
Fixed defect in tubes that wasn’t showing the correct material mesh.
Source
Changelog.gg summarizes and formats this update. How we read updates.
