In this update5
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Full Viractal: Will You Trust Your Party? update
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Repeated intro
Hello everyone! This is the Viractal development team. At last, the second major update, Version 0.3.0, is now live!
What changed
- Maps
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
Viractal: Will You Trust Your Party? changes
This update adds many new elements such as a new stage and character, as well as highly requested quality-of-life features related to card acquisition during level-ups, along with various balance adjustments.
Below, we’d like to introduce some of the highlights.
New Stage: “Hell Grave”
A graveyard of blazing lava and the dead— deep within rises the Demon Lord’s castle, “Hell Grave.” Here begins the heroes’ journey to defeat the Demon Lord.
Steam post imageMake use of stage mechanics unique to this world, where enemy conditions change depending on the Crimson Night and Azure Night, and explore this perilous land.
“When the moon is shrouded in darkness, the Demon Lord shall rise again…”
The story is reaching its climax. Witness the final battle against the Demon Lord with your own eyes.
Steam post imageSteam post imageSteam post imageSteam post image
New Character: “Sniper Gray”
With this update, the new character “Sniper Gray” joins the roster!
Steam post imageTrue to the sniper archetype, Gray excels at reading enemy actions and dealing bonus damage or inflicting status effects, making tactical decision-making key to success. Adding Gray to your party opens up entirely new strategies and team compositions.
Steam post image※Sniper Gray can be unlocked at the Transmutation Altar.
New System: “Skip” & “Reroll”
During card selection when leveling up, you can now spend DP to:
Skip card acquisition
Reroll the presented cards
Steam post imageUse this new system to build a powerful deck tailored to your own playstyle!
Other Update Highlights
Added new skill cards, items, abilities, and status effects
Overall game balance adjustments
Various bug fixes
For full details, please refer to the change log.
We will continue developing and improving Viractal to deliver an even better adventure experience. Thank you for your continued support!
Change Log
【Implemented】
Implemented Stage 3 “Hell Grave”
Implemented new character “Sniper Gray”
Added “Reroll” and “Skip” options when acquiring cards during level-ups
Added an ON/OFF setting at the Transmutation Altar to control whether already-transmuted content can appear in-game
Added bonus rewards when starting a game with one or two pieces
Added “Skip GM Dialogue” option to the settings menu
Added a new item, “Acceleration Crystal IV”
Added new map object “Ability Shop 2”
We have added a new ability, “Trail of Adventure”, which carries over one Will gained during battle to the next battle. This ability can be obtained by defeating a mid-boss in the game.
【Adjustments】
Adjusted so that enemy HP no longer recovers when using “Escape”
Adjusted pedestal level-ups to allow selecting one ability from multiple options
Adjusted card selection during level-ups so no card is selected by default
Added display of expected Soul Points to be gained on the status screen
Increased the effectiveness of skill cards “Healing Melody” and “Healing Melody+”
Increased the effectiveness of skill cards “First Aid” and “First Aid+”
【 Bug Fixes 】
Field
Fixed an issue where defeating the event enemy “Great Amanita” did not trigger its dedicated event
Fixed an issue where dice values could appear from outside the screen when moving the camera to the lowest position during map view
Fixed an issue where tooltip text overflowed when hovering over gold in the shop screen
Fixed an issue where towns could generate in unreachable locations in Stage 1 “Dragon’s Garden”
Battle
Fixed an issue where slime-type enemies left corpses behind when defeated by reflected damage
Fixed an issue where card selection using an analog stick would snap back to the mouse cursor position
Fixed an issue where Block was gained even when HP reached 0 due to the “Alert” status effect
Abilities / Status Effects
Fixed an issue where block increase values were displayed on cards that grant Block to others when abilities “Block Human” or “Danger Sense” were active
Fixed an issue where block increase values were displayed on cards that reduce Block when abilities “Block Human” or “Danger Sense” were active
Fixed an issue where Block gained through abilities or the skill card “Steal Defense” was incorrectly affected when abilities “Block Human” or “Danger Sense” were active
Other
Fixed an issue where all skill cards for the character “Merchant Maron” were unlocked by default ⇒ Players who already had them unlocked can continue playing with them unlocked
Fixed synchronization issues during online play
Fixed issues with incorrectly configured translations
【Known Issues】
If “Restore Window Size” is set to OFF in the config and the game is updated from Ver.0.2.2 to Ver.0.3.0, the window size will reset to default on first launch only ⇒ This occurs only once; subsequent launches will respect the config settings
When using Remote Play Together, Steam Deck input may not function from Ver.0.2.3 onward ⇒ Enabling “Steam Client Beta Participation” on the host’s Steam client may resolve the issue
Source
Changelog.gg summarizes and formats this update. How we read updates.
