Full notes
Full Viper Attack update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes1 removal
- Gameplay
addedAfter well over half a year, the next major update is now live. We patched ViperAttack to Unity version 2020.1 and had to upgrade or even develop many graphic shaders. New: - 1 more level added - new enemies and weapons
removedFixes / Revised: - Improved collision detection for missiles - Revised ice asteroids - Many shaders and materials revised or newly developed as part of the changeover to Unity 2020.1 - Disabled collisions between asteroids and alien ships
Viper Attack changes
addedAfter well over half a year, the next major update is now live. We patched ViperAttack to Unity version 2020.1 and had to upgrade or even develop many graphic shaders. New: - 1 more level added - new enemies and weapons
removedFixes / Revised: - Improved collision detection for missiles - Revised ice asteroids - Many shaders and materials revised or newly developed as part of the changeover to Unity 2020.1 - Disabled collisions between asteroids and alien ships
After well over half a year, the next major update is now live. We patched ViperAttack to Unity version 2020.1 and had to upgrade or even develop many graphic shaders. New:
- 1 more level added
- new enemies and weapons
Fixes / Revised:
- Improved collision detection for missiles
- Revised ice asteroids
Many shaders and materials revised or newly developed as part of the changeover to Unity 2020.1 - Disabled collisions between asteroids and alien ships
Source
Changelog.gg summarizes and formats this update. How we read updates.
